Rage Challenge

Rage Challenge

Challenge info, decky a tipy aby sa ti lepšie vyhrávalo!

Naposledy aktualizované: 10/18/2018

Jednorázové odmeny

Chest Silverpri 1 výhrach
Karty ×1 Ragepri 2 výhrach
Gold 4 000pri 3 výhrach
Trade Token ×1 Commonpri 4 výhrach
Gold 4 000pri 5 výhrach
Chest Goldpri 6 výhrach
Gold 4 000pri 7 výhrach
Chest Epicpri 8 výhrach
Gold 4 000pri 9 výhrach
Chest Giantpri 10 výhrach
Gold 4 000pri 11 výhrach
Trade Token ×1 Legendarypri 12 výhrach
Gold 31 000za celú challenge

Challenge

Vstupný poplatok 1× vstupy zadarmo, potom Gems 100
Garantovaná cena Gold 700 + Karty 10
Hlavná cena Gold 11 000 + Karty 550

Pravidlá

  • Hraj s deckom ktorý si vytvoríš.
  • Played on a tournament standard.
  • All units behave like under the Rage effect (35% faster movement and attack).
  • Elixir is generated faster (135%).
  • Towers, spawners, and pumps are affected, too.
  • Spells are not affected.
  • Rage effect stacks with the Rage spell and Lumberjack's rage!

Challenge tipy

This is a completely new type of challenge. There are a few rules that will affect the decks that you should choose and the way that you'll play. Let's go through them.

Chcem len vidieť decky!

All units behave like under the Rage effect (35% faster movement and attack).

Every troop is better when raged. But there are some that are especially deadly.

Building chasers can get to your towers more quickly. Watch out!

Spawning units will make the arena swarm. Especially the newly-buffed Witch.

Swarm troops will work great, too. When placed behind a tank, they can destroy the tower in an instant.

… and let's not forget about everyone's favorite!

Elixir is generated faster (135%).

Not exactly double elixir, but better than nothing. Still, I wouldn't be reckless about the faster elixir, and I'd be careful about the attacks. You can't just throw units in the arena like you could in double or triple elixir.

Towers, spawners, and pumps are affected, too.

All the towers (King, Princesses, defensive towers) will shoot faster. It should make the defense easier, but I wouldn't rely on it, as there will be a lot of raged troops incoming.

You can use Pump to generate elixir faster. Or spawners to overwhelm your opponent by endless waves of raged units. Not sure if it's a bug or intentional, but the Pump generates 11 elixir!

Spells are not affected.

This means that they will provide less value than they normally do. I wouldn't use more than two spells in the deck. Use units instead: they're raged!

Spells that have instant effects or knock units back are better. There will be a lot of Hordes, so I'd consider Arrows.

Poison works slowly, so even if you poison the Minion Horde in time, it could still deal a lot of damage. And rocket... let’s say you don’t want to “Chief Pat” it.

×

Using the following spells can surprise your opponent, but they're very situational and if used at the wrong time, they can put you at a big disadvantage.

?

Rage effect stacks with the Rage spell and Lumberjack's rage!

Yes, you can rage the raged units! Try including the spell or Lumberjack in the deck too for the ultimate speed.

Odporúčané decky

Pár deckov pre inšpiráciu, ktoré myslím, že môžu fungovať celkom dobre v tejto challengi.

Viac deckov

Veľa šťastia v challengi!

pavelfi

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pavelfi

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