My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Baby Dragon Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Mega Minion Baby Dragon Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Royal Ghost Lumberjack
The Log
Electro Spirit Fire Spirit Lumberjack
Earthquake
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Mega Minion Baby Dragon Royal Ghost Lumberjack
Fireball
Mega Minion Baby Dragon Lumberjack
Poison
Mega Minion
Lightning
Mega Minion Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Earthquake Baby Dragon Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mega Minion Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Mega Minion Earthquake Royal Ghost Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Mega Minion Earthquake

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Lumberjack
Fire Spirit
Mega Minion Baby Dragon Lumberjack
Mega Minion
Electro Spirit Fire Spirit Baby Dragon Mega Knight
Earthquake
Mega Knight
Baby Dragon
Fire Spirit Mega Minion Lumberjack Mega Knight
Royal Ghost
Lumberjack Mega Knight
Lumberjack
Electro Spirit Fire Spirit Baby Dragon Royal Ghost Mega Knight
Mega Knight
Mega Minion Earthquake Baby Dragon Royal Ghost Lumberjack

Defense Synergies 1 9

Electro Spirit
Mega Minion Baby Dragon Lumberjack
Fire Spirit
Mega Minion
Electro Spirit Baby Dragon Lumberjack Mega Knight
Earthquake
Mega Knight
Baby Dragon
Electro Spirit Mega Minion Lumberjack Mega Knight
Royal Ghost
Mega Knight
Lumberjack
Electro Spirit Mega Minion Baby Dragon
Mega Knight
Mega Minion Earthquake Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Baby Dragon
Lumberjack Mega Minion Mega Knight
Lumberjack Mega Knight Fire Spirit Mega Minion
Lumberjack Mega Minion Mega Knight
Earthquake Lumberjack Mega Knight
Electro Spirit Fire Spirit Mega Minion Earthquake Baby Dragon Royal Ghost Lumberjack Mega Knight
Mega Minion Electro Spirit Fire Spirit Baby Dragon
Earthquake Electro Spirit Baby Dragon Mega Knight
Lumberjack
Fire Spirit Royal Ghost Lumberjack Mega Knight
Electro Spirit Mega Minion Earthquake Baby Dragon Royal Ghost Lumberjack Mega Knight
Mega Minion Baby Dragon
Lumberjack Mega Knight Fire Spirit Earthquake
Fire Spirit Mega Knight Electro Spirit Mega Minion Earthquake Baby Dragon Royal Ghost Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Lumberjack
Fire Spirit Mega Knight Electro Spirit Mega Minion Baby Dragon Royal Ghost Lumberjack
Earthquake Baby Dragon Electro Spirit Fire Spirit Mega Minion Royal Ghost Lumberjack Mega Knight
Lumberjack
Royal Ghost Mega Knight Electro Spirit Fire Spirit Earthquake Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost
Mega Minion Baby Dragon Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Fire Spirit Electro Spirit Baby Dragon
Mega Minion Lumberjack
Mega Knight Lumberjack
Mega Knight Electro Spirit Mega Minion Baby Dragon
Mega Minion
Mega Knight Mega Minion Lumberjack
Mega Knight
Mega Knight Lumberjack
Baby Dragon Mega Knight
Electro Spirit Mega Minion Baby Dragon Lumberjack
Mega Knight Electro Spirit Mega Minion Earthquake Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Earthquake Baby Dragon
Earthquake
Fire Spirit Earthquake Baby Dragon Mega Knight
Electro Spirit Fire Spirit Mega Minion Baby Dragon
Fire Spirit Earthquake Baby Dragon
Earthquake Fire Spirit Baby Dragon
Fire Spirit Lumberjack
Earthquake
Fire Spirit Baby Dragon
Earthquake Fire Spirit Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Mega Knight
Earthquake
Fire Spirit Mega Minion Earthquake Baby Dragon Mega Knight
Fire Spirit Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon
Earthquake Electro Spirit Fire Spirit Baby Dragon Mega Knight
Mega Minion
Earthquake Baby Dragon Royal Ghost
Baby Dragon Mega Knight
Baby Dragon
Fire Spirit Baby Dragon
Electro Spirit Mega Minion
Mega Minion
Earthquake Mega Knight
Electro Spirit
Mega Knight
Earthquake
Earthquake Electro Spirit Fire Spirit
Fire Spirit Mega Minion Baby Dragon
Mega Minion Baby Dragon Lumberjack Mega Knight
Earthquake Baby Dragon
Mega Minion Mega Knight
Electro Spirit Baby Dragon
Baby Dragon Royal Ghost Mega Knight

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