My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Firecracker Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Heal Spirit Bandit Lumberjack
The Log
Firecracker Heal Spirit Bandit Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Bandit Inferno Dragon Lumberjack Ram Rider
Fireball
Firecracker Bandit Inferno Dragon Lumberjack Ram Rider
Poison
Firecracker
Lightning
Bandit Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Firecracker Bandit Fireball Inferno Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Firecracker Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Ram Rider Heal Spirit Bandit Lumberjack
Firecracker
Zap Bandit Inferno Dragon Lumberjack Ram Rider
Heal Spirit
Zap Bandit Inferno Dragon Lumberjack Ram Rider
Fireball
Zap Ram Rider
Bandit
Zap Firecracker Heal Spirit Lumberjack Ram Rider
Inferno Dragon
Firecracker Heal Spirit
Lumberjack
Zap Firecracker Heal Spirit Bandit Ram Rider
Ram Rider
Zap Firecracker Heal Spirit Fireball Bandit Lumberjack

Defense Synergies 1 13

Zap
Fireball Firecracker Bandit Inferno Dragon Lumberjack Ram Rider
Firecracker
Zap Bandit Lumberjack
Heal Spirit
Fireball
Zap Bandit Lumberjack Ram Rider
Bandit
Zap Firecracker Fireball Lumberjack Ram Rider
Inferno Dragon
Zap
Lumberjack
Zap Firecracker Fireball Bandit Ram Rider
Ram Rider
Zap Fireball Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Ram Rider
Inferno Dragon Lumberjack Zap Firecracker Bandit Ram Rider
Lumberjack Ram Rider Bandit Inferno Dragon
Inferno Dragon Lumberjack Firecracker Bandit Ram Rider
Firecracker Fireball Lumberjack
Fireball Zap Firecracker Bandit Lumberjack
Inferno Dragon Ram Rider Zap Firecracker Fireball
Zap Fireball Bandit Ram Rider
Inferno Dragon Lumberjack
Firecracker Bandit Lumberjack
Zap Firecracker Fireball Bandit Lumberjack Ram Rider
Inferno Dragon Zap Firecracker Fireball Ram Rider
Lumberjack Zap Fireball Bandit Ram Rider
Fireball Zap Firecracker Lumberjack
Inferno Dragon Bandit Lumberjack Ram Rider
Zap Fireball Bandit Inferno Dragon Lumberjack Ram Rider
Firecracker Fireball Lumberjack
Fireball Zap Firecracker Bandit Lumberjack Ram Rider
Zap Firecracker Fireball Bandit Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Firecracker Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Bandit
Fireball Bandit Zap Firecracker Inferno Dragon Lumberjack
Bandit Lumberjack Zap Ram Rider
Lumberjack Zap Fireball Bandit Ram Rider
Bandit Inferno Dragon Lumberjack Ram Rider
Firecracker Fireball Zap Ram Rider
Fireball Bandit Lumberjack Ram Rider
Inferno Dragon Lumberjack
Zap Firecracker Fireball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap Fireball
Fireball Bandit Lumberjack Ram Rider
Firecracker Fireball
Zap Firecracker Fireball Inferno Dragon Lumberjack
Zap Firecracker Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Zap Bandit Ram Rider
Fireball Bandit
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Ram Rider
Firecracker
Fireball Zap Firecracker Ram Rider
Fireball Zap Firecracker Bandit Ram Rider
Fireball Lumberjack
Firecracker Zap Fireball Bandit Ram Rider
Fireball Zap Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Inferno Dragon
Firecracker Fireball Zap Bandit Ram Rider
Fireball Zap Bandit Ram Rider
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Bandit
Fireball Zap Firecracker Ram Rider
Fireball
Fireball Firecracker Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Bandit

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