My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Bandit Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Cannon Cart Bandit Inferno Dragon
Barbarian Barrel
Barbarians Cannon Cart Bandit Electro Wizard
The Log
Barbarians Cannon Cart Bandit
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Cannon Cart Bandit Electro Wizard Inferno Dragon
Fireball
Barbarians Cannon Cart Bandit Electro Wizard Inferno Dragon
Poison
Barbarians Electro Wizard
Lightning
Cannon Cart Bandit Electro Wizard Inferno Dragon
Rocket
Barbarians Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Poison Electro Wizard Inferno Dragon Barbarians Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Electro Wizard Poison The Log Bandit
Barbarians
Poison
Zap Cannon Cart The Log
Cannon Cart
Zap The Log Poison Bandit Electro Wizard
The Log
Cannon Cart Zap Poison Bandit
Bandit
Zap Cannon Cart The Log Electro Wizard
Electro Wizard
Zap Cannon Cart Bandit
Inferno Dragon

Defense Synergies 1 15

Zap
Electro Wizard Barbarians Poison Cannon Cart The Log Bandit Inferno Dragon
Barbarians
Zap
Poison
Zap The Log Electro Wizard
Cannon Cart
Zap Bandit Electro Wizard
The Log
Zap Poison Bandit Electro Wizard Inferno Dragon
Bandit
Zap Cannon Cart The Log Electro Wizard
Electro Wizard
Zap Poison Cannon Cart The Log Bandit Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap The Log Electro Wizard
Barbarians Inferno Dragon Zap Cannon Cart The Log Bandit Electro Wizard
Barbarians Cannon Cart Bandit Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Cannon Cart Bandit Electro Wizard
Barbarians Poison The Log
The Log Zap Cannon Cart Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Poison
Zap Barbarians Poison Cannon Cart The Log Bandit Electro Wizard
Barbarians Inferno Dragon
Barbarians Cannon Cart Bandit Electro Wizard
Barbarians Poison Electro Wizard Zap Cannon Cart The Log Bandit
Inferno Dragon Zap Poison Electro Wizard
Barbarians Zap Cannon Cart The Log Bandit Electro Wizard
Zap Barbarians Poison Cannon Cart The Log Electro Wizard
Barbarians Inferno Dragon Cannon Cart Bandit Electro Wizard
Barbarians Zap The Log Bandit Electro Wizard Inferno Dragon
Barbarians Poison Cannon Cart Electro Wizard
Zap Barbarians Cannon Cart The Log Bandit Electro Wizard
Zap Poison The Log Barbarians Cannon Cart Bandit Electro Wizard Inferno Dragon
Barbarians Cannon Cart Electro Wizard Inferno Dragon
Barbarians Poison Cannon Cart The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Cannon Cart Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Cannon Cart The Log Inferno Dragon
Barbarians Bandit Zap Cannon Cart The Log Electro Wizard
Zap Barbarians Cannon Cart The Log Bandit Electro Wizard
Barbarians Cannon Cart Bandit Inferno Dragon
Poison Zap Electro Wizard
Barbarians Cannon Cart Bandit Electro Wizard
Barbarians Cannon Cart Inferno Dragon
Zap Electro Wizard Barbarians Poison Cannon Cart The Log Bandit Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Cannon Cart
Zap Barbarians Poison The Log Electro Wizard
Barbarians Cannon Cart Bandit
Barbarians Cannon Cart
Barbarians Electro Wizard Zap Poison Cannon Cart The Log Inferno Dragon
Poison Zap Barbarians Cannon Cart The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison Zap The Log Bandit Electro Wizard
Poison Cannon Cart The Log Bandit
Cannon Cart Barbarians Poison The Log
Poison Zap The Log
Poison Zap
Poison The Log
Poison The Log Zap
Poison The Log Zap Bandit
Poison Electro Wizard
Poison Zap Cannon Cart The Log Bandit Electro Wizard
Poison Zap
Poison Cannon Cart The Log Bandit
Poison Cannon Cart Bandit
Zap Poison Cannon Cart The Log
Zap Poison Cannon Cart The Log Bandit
Poison Cannon Cart The Log Bandit
Poison
Zap Poison The Log Bandit Electro Wizard
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Barbarians Poison Cannon Cart The Log
Zap Poison The Log
Inferno Dragon
Poison The Log Zap Bandit Electro Wizard
Zap Poison The Log Bandit
Poison Zap The Log Bandit
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap The Log Bandit
Zap Poison Electro Wizard
Poison The Log
Zap Electro Wizard Barbarians Cannon Cart Bandit
Poison Zap Electro Wizard
The Log
Poison Cannon Cart Electro Wizard
The Log Zap Poison
Zap Poison
Cannon Cart
Zap Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap Cannon Cart The Log Bandit Electro Wizard

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