My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Skeleton Dragons Barbarians Hog Rider Miner
Zap
Barbarian Barrel
Barbarians Bomb Tower Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians Hog Rider Miner Electro Wizard
Fireball
Skeleton Dragons Barbarians Bomb Tower Hog Rider Electro Wizard
Poison
Skeleton Dragons Barbarians Bomb Tower Electro Wizard
Lightning
Skeleton Dragons Bomb Tower Electro Wizard
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Skeleton Dragons Fireball Bomb Tower Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Skeleton Dragons Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Electro Wizard Skeleton Dragons
Skeleton Dragons
Zap Hog Rider Miner
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner Electro Wizard
Bomb Tower
Hog Rider
Zap Fireball Skeleton Dragons Barbarians Electro Wizard
Miner
Zap Skeleton Dragons Fireball Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Miner

Defense Synergies 4 10

Zap
Skeleton Dragons Fireball Bomb Tower Electro Wizard Barbarians Miner
Skeleton Dragons
Zap Barbarians Fireball Bomb Tower Electro Wizard
Barbarians
Zap Skeleton Dragons
Fireball
Zap Skeleton Dragons Bomb Tower Miner Electro Wizard
Bomb Tower
Zap Skeleton Dragons Fireball Electro Wizard
Hog Rider
Miner
Zap Fireball
Electro Wizard
Zap Skeleton Dragons Fireball Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Fireball Electro Wizard
Barbarians Bomb Tower Zap Skeleton Dragons Electro Wizard
Barbarians Bomb Tower Skeleton Dragons Electro Wizard
Barbarians Bomb Tower Skeleton Dragons Electro Wizard
Barbarians Fireball Bomb Tower
Fireball Zap Skeleton Dragons Bomb Tower Electro Wizard
Skeleton Dragons Electro Wizard Zap Fireball Bomb Tower
Zap Skeleton Dragons Barbarians Fireball Bomb Tower Electro Wizard
Barbarians Bomb Tower
Barbarians Miner Electro Wizard
Skeleton Dragons Barbarians Electro Wizard Zap Fireball Bomb Tower
Skeleton Dragons Zap Fireball Electro Wizard
Barbarians Bomb Tower Zap Skeleton Dragons Fireball Electro Wizard
Fireball Bomb Tower Zap Skeleton Dragons Barbarians Electro Wizard
Barbarians Bomb Tower Electro Wizard
Barbarians Bomb Tower Zap Fireball Electro Wizard
Barbarians Bomb Tower Skeleton Dragons Fireball Electro Wizard
Fireball Bomb Tower Zap Skeleton Dragons Barbarians Electro Wizard
Zap Bomb Tower Skeleton Dragons Barbarians Fireball Electro Wizard
Barbarians Bomb Tower Electro Wizard
Skeleton Dragons Barbarians Fireball Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Skeleton Dragons Bomb Tower Miner
Barbarians Zap Bomb Tower Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians
Skeleton Dragons Fireball Zap Bomb Tower Electro Wizard
Barbarians Fireball Bomb Tower Electro Wizard
Barbarians Bomb Tower
Zap Electro Wizard Skeleton Dragons Barbarians Fireball Bomb Tower
Skeleton Dragons Barbarians
Barbarians Bomb Tower
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Bomb Tower
Skeleton Dragons Barbarians Fireball Bomb Tower
Barbarians Electro Wizard Zap Skeleton Dragons Fireball Bomb Tower
Zap Skeleton Dragons Barbarians Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Zap Skeleton Dragons Miner Electro Wizard
Skeleton Dragons Fireball Miner
Skeleton Dragons Barbarians Fireball
Fireball Zap Skeleton Dragons
Skeleton Dragons Fireball Zap
Skeleton Dragons
Fireball Zap Skeleton Dragons
Fireball Miner Zap Skeleton Dragons
Fireball Electro Wizard
Miner Zap Skeleton Dragons Fireball Electro Wizard
Fireball Zap Skeleton Dragons
Skeleton Dragons Fireball Miner
Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Zap Skeleton Dragons Fireball Electro Wizard
Zap Skeleton Dragons Fireball Miner
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Zap Skeleton Dragons Barbarians Fireball
Zap Skeleton Dragons Fireball
Fireball Miner Zap Skeleton Dragons Electro Wizard
Fireball Zap Skeleton Dragons Miner
Fireball Miner Zap Skeleton Dragons
Zap Skeleton Dragons Fireball Electro Wizard
Zap Electro Wizard Skeleton Dragons Fireball
Fireball
Zap Skeleton Dragons Fireball Miner
Zap Skeleton Dragons Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball
Fireball Zap Skeleton Dragons Electro Wizard
Fireball
Fireball Miner Skeleton Dragons Electro Wizard
Zap Skeleton Dragons Fireball
Zap Fireball
Skeleton Dragons
Zap Skeleton Dragons Fireball Electro Wizard
Zap Skeleton Dragons Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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