My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Valkyrie Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Minion Horde Hog Rider Skeleton Army Witch
Poison
Minion Horde Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Valkyrie Hog Rider Minion Horde Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Minion Horde Valkyrie Witch
Arrows
Zap Hog Rider P.E.K.K.A
Minion Horde
Zap Hog Rider
Valkyrie
Hog Rider Zap Witch P.E.K.K.A
Hog Rider
Zap Arrows Valkyrie Minion Horde Witch
Skeleton Army
Witch
Zap Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Witch

Defense Synergies 0 10

Zap
Arrows Minion Horde Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Minion Horde
Zap
Valkyrie
Zap Arrows Witch P.E.K.K.A
Hog Rider
Skeleton Army
Zap
Witch
Zap Valkyrie
P.E.K.K.A
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Skeleton Army P.E.K.K.A Zap Valkyrie Witch
Minion Horde Skeleton Army Witch P.E.K.K.A Valkyrie
Minion Horde Skeleton Army Witch P.E.K.K.A Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Valkyrie
Minion Horde Zap Arrows Witch
Zap Arrows Valkyrie P.E.K.K.A
Minion Horde Witch P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Witch Zap Arrows
Arrows Minion Horde Zap Witch
Minion Horde Skeleton Army P.E.K.K.A Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Arrows Minion Horde Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Zap P.E.K.K.A
Minion Horde Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Zap Minion Horde Valkyrie Skeleton Army Witch
Zap Arrows Valkyrie Witch
P.E.K.K.A
Valkyrie Skeleton Army Arrows Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Zap Minion Horde Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Valkyrie Skeleton Army Witch
Arrows Zap Minion Horde Witch
Skeleton Army P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Zap Minion Horde P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Minion Horde Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Minion Horde Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Zap
Arrows Minion Horde
Arrows Valkyrie
Zap Arrows Minion Horde Valkyrie
Arrows Zap Minion Horde Witch
Arrows Minion Horde Witch
Arrows Zap
Arrows Zap
Minion Horde
Zap Arrows Minion Horde Valkyrie
Zap Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows
Zap Arrows Valkyrie Witch
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Valkyrie Witch
Minion Horde Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Zap Minion Horde Skeleton Army Witch
Zap Arrows Witch
Arrows
Minion Horde Valkyrie
Arrows Zap
Zap Arrows
Minion Horde P.E.K.K.A
Zap Minion Horde Witch
Zap Witch
Zap Witch

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