My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Lumberjack Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Ram Rider
Giant Snowball
Barbarians Wall Breakers Baby Dragon Lumberjack Ram Rider Little Prince
Zap
Wall Breakers Ram Rider Little Prince
Barbarian Barrel
Tesla Barbarians Wall Breakers Lumberjack Little Prince
The Log
Barbarians Wall Breakers Lumberjack Ram Rider Little Prince
Earthquake
Tesla Barbarians
Arrows
Wall Breakers Little Prince
Royal Delivery
Barbarians Wall Breakers Baby Dragon Lumberjack Ram Rider Little Prince
Fireball
Tesla Barbarians Wall Breakers Baby Dragon Lumberjack Ram Rider Little Prince
Poison
Barbarians Little Prince
Lightning
Tesla Baby Dragon Lumberjack Ram Rider Little Prince
Rocket
Barbarians Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Earthquake Little Prince Tesla Baby Dragon Lumberjack Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Earthquake Little Prince Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Earthquake
Wall Breakers Ram Rider
Wall Breakers
Earthquake Baby Dragon
Baby Dragon
Wall Breakers Lumberjack Ram Rider
Lumberjack
Baby Dragon Ram Rider
Ram Rider
Earthquake Baby Dragon Lumberjack
Little Prince

Defense Synergies 0 7

Tesla
Earthquake Baby Dragon Little Prince
Barbarians
Earthquake
Tesla
Wall Breakers
Baby Dragon
Tesla Lumberjack Little Prince
Lumberjack
Baby Dragon Ram Rider Little Prince
Ram Rider
Lumberjack
Little Prince
Tesla Baby Dragon Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Baby Dragon Ram Rider
Barbarians Lumberjack Tesla Ram Rider
Tesla Barbarians Lumberjack Ram Rider
Tesla Barbarians Lumberjack Ram Rider
Barbarians Earthquake Lumberjack
Tesla Earthquake Baby Dragon Lumberjack
Tesla Ram Rider Baby Dragon Little Prince
Earthquake Tesla Barbarians Baby Dragon Ram Rider
Tesla Barbarians Lumberjack
Tesla Barbarians Lumberjack Little Prince
Barbarians Tesla Earthquake Baby Dragon Lumberjack Ram Rider
Tesla Baby Dragon Ram Rider
Tesla Barbarians Lumberjack Earthquake Ram Rider
Tesla Barbarians Earthquake Baby Dragon Lumberjack
Barbarians Tesla Lumberjack Ram Rider
Barbarians Tesla Lumberjack Ram Rider
Tesla Barbarians Lumberjack
Tesla Barbarians Baby Dragon Lumberjack Ram Rider Little Prince
Earthquake Baby Dragon Tesla Barbarians Lumberjack Ram Rider Little Prince
Barbarians Tesla Lumberjack Ram Rider
Tesla Barbarians Earthquake Baby Dragon Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Tesla
Tesla Baby Dragon Lumberjack
Barbarians Lumberjack Ram Rider
Lumberjack Tesla Barbarians Ram Rider
Barbarians Tesla Lumberjack Ram Rider
Tesla Baby Dragon Ram Rider
Tesla Barbarians Lumberjack Ram Rider
Tesla Barbarians Lumberjack
Barbarians Baby Dragon
Tesla Barbarians
Tesla Barbarians Lumberjack
Barbarians
Barbarians Tesla Lumberjack Ram Rider
Tesla Barbarians Baby Dragon
Tesla Barbarians Baby Dragon Lumberjack Little Prince
Tesla Barbarians Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Baby Dragon Ram Rider
Earthquake Baby Dragon
Earthquake Barbarians
Earthquake Baby Dragon
Baby Dragon Ram Rider
Earthquake Baby Dragon
Earthquake Baby Dragon Ram Rider
Ram Rider
Lumberjack
Earthquake Ram Rider
Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake
Earthquake Baby Dragon
Earthquake Baby Dragon Little Prince
Earthquake Baby Dragon
Earthquake Barbarians Baby Dragon
Earthquake Baby Dragon Little Prince
Earthquake Baby Dragon Ram Rider
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Little Prince
Earthquake
Earthquake
Earthquake Barbarians
Baby Dragon Ram Rider
Baby Dragon Lumberjack
Earthquake Baby Dragon
Baby Dragon
Baby Dragon Little Prince

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