My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Prince Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Musketeer Lumberjack
Zap
Skeletons Firecracker Prince
Barbarian Barrel
Skeletons Firecracker Musketeer Lumberjack
The Log
Skeletons Firecracker Musketeer Prince Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Musketeer Prince Lumberjack
Fireball
Firecracker Musketeer Lumberjack
Poison
Firecracker Musketeer
Lightning
Musketeer Prince Lumberjack
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Earthquake Tornado Musketeer Lumberjack Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Earthquake Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Tornado Prince Lumberjack
Earthquake
Firecracker Tornado Prince Electro Giant
Musketeer
Prince Lumberjack
Tornado
Electro Giant Firecracker Earthquake
Prince
Firecracker Earthquake Musketeer Electro Giant Lumberjack
Electro Giant
Tornado Earthquake Prince Lumberjack
Lumberjack
Firecracker Musketeer Prince Electro Giant

Defense Synergies 2 15

Skeletons
Musketeer Firecracker Earthquake Tornado Prince Lumberjack
Firecracker
Skeletons Earthquake Musketeer Tornado Prince Lumberjack
Earthquake
Skeletons Firecracker Tornado
Musketeer
Skeletons Lumberjack Firecracker Tornado
Tornado
Skeletons Firecracker Earthquake Musketeer Prince Electro Giant
Prince
Skeletons Firecracker Tornado Electro Giant
Electro Giant
Tornado Prince
Lumberjack
Musketeer Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Musketeer
Lumberjack Skeletons Firecracker Musketeer Prince
Tornado Prince Lumberjack Skeletons Musketeer
Prince Lumberjack Skeletons Firecracker Musketeer
Firecracker Earthquake Tornado Prince Lumberjack
Tornado Skeletons Firecracker Earthquake Musketeer Lumberjack
Musketeer Tornado Firecracker
Earthquake Musketeer Electro Giant
Skeletons Musketeer Tornado Prince Lumberjack
Tornado Skeletons Firecracker Musketeer Prince Lumberjack
Skeletons Firecracker Earthquake Musketeer Tornado Electro Giant Lumberjack
Musketeer Firecracker Tornado
Prince Lumberjack Skeletons Earthquake Musketeer
Firecracker Earthquake Tornado Prince Lumberjack
Prince Lumberjack
Tornado Prince Electro Giant Lumberjack
Skeletons Firecracker Musketeer Tornado Prince Lumberjack
Firecracker Musketeer Tornado Prince Lumberjack
Earthquake Tornado Firecracker Musketeer Lumberjack
Musketeer Tornado Prince Lumberjack
Firecracker Earthquake Musketeer Prince Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Prince Electro Giant
Firecracker Musketeer Prince Lumberjack
Lumberjack Skeletons Musketeer Prince
Prince Lumberjack Musketeer Tornado
Skeletons Musketeer Prince Lumberjack
Firecracker Electro Giant Skeletons Musketeer Tornado
Prince Skeletons Musketeer Lumberjack
Prince Lumberjack
Skeletons Firecracker Tornado Prince
Skeletons Musketeer
Musketeer Prince Lumberjack
Tornado Prince Electro Giant
Prince Skeletons Lumberjack
Firecracker Musketeer Electro Giant
Electro Giant Skeletons Firecracker Musketeer Tornado Prince Lumberjack
Firecracker Earthquake Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Musketeer
Firecracker Musketeer Tornado
Earthquake
Earthquake Firecracker Musketeer Prince
Firecracker Earthquake
Firecracker Electro Giant Musketeer Tornado
Firecracker Earthquake Musketeer Tornado
Earthquake Firecracker Tornado
Firecracker Tornado
Musketeer Tornado Prince Lumberjack
Firecracker Earthquake Musketeer Tornado Prince
Firecracker Musketeer Tornado
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer Prince
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Tornado
Firecracker Earthquake Musketeer Prince
Firecracker Earthquake Tornado Electro Giant
Earthquake Musketeer Prince
Tornado
Musketeer Tornado Prince
Earthquake Musketeer
Firecracker Earthquake Tornado Electro Giant
Firecracker Earthquake Musketeer Tornado
Musketeer Tornado Prince
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado Electro Giant
Firecracker Musketeer Electro Giant
Earthquake Musketeer
Firecracker
Prince
Firecracker Earthquake
Earthquake Musketeer Prince
Firecracker Musketeer Tornado
Firecracker Musketeer Prince Lumberjack
Firecracker Earthquake Musketeer
Tornado Electro Giant
Firecracker Musketeer Prince
Electro Giant Firecracker Musketeer Tornado
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado Prince Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: