My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Inferno Dragon
Giant Snowball
Skeletons Bats Skeleton Barrel Inferno Dragon Little Prince
Zap
Skeletons Bats Skeleton Barrel Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Skeleton Barrel Little Prince
The Log
Skeletons Skeleton Barrel Little Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Skeleton Barrel Little Prince
Royal Delivery
Skeletons Bats Skeleton Barrel Inferno Dragon Little Prince
Fireball
Skeleton Barrel Inferno Dragon Little Prince
Poison
Bats Skeleton Barrel Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Skeleton Barrel Little Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Mega Knight Zap Inferno Dragon
Zap
Arrows Bats Skeleton Barrel Mega Knight Little Prince
Arrows
Zap Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Zap Arrows Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Zap Arrows Skeleton Barrel
Little Prince
Zap

Defense Synergies 2 14

Skeletons
Bats Zap Inferno Dragon Little Prince
Bats
Skeletons Zap Inferno Dragon Mega Knight
Zap
Mega Knight Skeletons Bats Arrows Skeleton Barrel Inferno Dragon Little Prince
Arrows
Mega Knight Zap Little Prince
Skeleton Barrel
Zap Mega Knight
Inferno Dragon
Skeletons Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Skeleton Barrel Inferno Dragon
Little Prince
Skeletons Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Inferno Dragon Skeletons Bats Zap Mega Knight
Mega Knight Skeletons Bats Inferno Dragon
Inferno Dragon Skeletons Bats Mega Knight
Arrows Mega Knight
Arrows Skeletons Bats Zap Mega Knight
Bats Inferno Dragon Zap Arrows Little Prince
Zap Arrows Skeleton Barrel Mega Knight
Inferno Dragon Skeletons
Skeletons Mega Knight Little Prince
Bats Skeletons Zap Arrows Mega Knight
Arrows Inferno Dragon Bats Zap
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Arrows
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Arrows
Arrows Mega Knight Bats Zap Little Prince
Zap Arrows Bats Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Mega Knight Bats Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Arrows Skeleton Barrel Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap
Skeletons Inferno Dragon Mega Knight
Arrows Skeletons Bats Zap Skeleton Barrel
Skeletons Bats
Mega Knight Inferno Dragon
Zap Mega Knight Skeletons Bats Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Arrows
Mega Knight Skeletons
Mega Knight
Skeletons Bats Zap Inferno Dragon Little Prince
Bats Arrows Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Mega Knight
Arrows Bats Zap Skeleton Barrel
Arrows
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Bats
Zap Arrows Skeleton Barrel
Zap Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel Mega Knight Little Prince
Mega Knight
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Mega Knight Little Prince
Inferno Dragon
Arrows Zap Skeleton Barrel
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel
Bats Zap Arrows Little Prince
Zap Bats Skeleton Barrel
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Skeleton Barrel Bats
Zap Arrows
Arrows
Mega Knight
Arrows Zap Skeleton Barrel
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Skeleton Barrel Mega Knight Little Prince

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