My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Battle Ram Flying Machine Furnace Goblin Hut Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Tombstone Battle Ram Flying Machine Furnace Goblin Hut
Zap
Bats Tombstone Battle Ram Flying Machine Furnace Goblin Hut
Barbarian Barrel
Tombstone Battle Ram Furnace Goblin Hut
The Log
Tombstone Battle Ram Furnace Goblin Hut
Earthquake
Tombstone Furnace Goblin Hut
Arrows
Bats Tombstone Flying Machine Furnace Goblin Hut
Royal Delivery
Bats Battle Ram Flying Machine Goblin Hut Bowler
Fireball
Tombstone Battle Ram Flying Machine Furnace Goblin Hut Bowler
Poison
Bats Tombstone Flying Machine Furnace Goblin Hut
Lightning
Tombstone Battle Ram Furnace Goblin Hut Bowler
Rocket
Furnace Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Battle Ram Flying Machine Furnace Goblin Hut Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tombstone Battle Ram

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Flying Machine Bowler
Arrows
Battle Ram Bowler
Tombstone
Battle Ram
Bats Arrows Flying Machine Furnace Goblin Hut
Flying Machine
Bats Battle Ram Furnace Goblin Hut Bowler
Furnace
Battle Ram Flying Machine Goblin Hut Bowler
Goblin Hut
Battle Ram Flying Machine Furnace Bowler
Bowler
Bats Arrows Flying Machine Furnace Goblin Hut

Defense Synergies 0 12

Bats
Bowler
Arrows
Tombstone Furnace Goblin Hut Bowler
Tombstone
Arrows Flying Machine
Battle Ram
Flying Machine
Tombstone Furnace Goblin Hut Bowler
Furnace
Arrows Flying Machine Goblin Hut Bowler
Goblin Hut
Arrows Flying Machine Furnace Bowler
Bowler
Bats Arrows Flying Machine Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Flying Machine Goblin Hut
Bats Tombstone Flying Machine Furnace Goblin Hut
Furnace Goblin Hut Bowler Bats Tombstone
Goblin Hut Bats Tombstone Furnace Bowler
Arrows Tombstone Bowler
Arrows Bowler Bats Flying Machine Furnace
Bats Furnace Arrows Tombstone Flying Machine Goblin Hut
Bowler Arrows Flying Machine
Tombstone Furnace Goblin Hut
Bowler
Bats Arrows Tombstone Flying Machine Furnace Goblin Hut Bowler
Arrows Bats Flying Machine Furnace Goblin Hut
Tombstone Furnace Goblin Hut Bowler Bats Flying Machine
Bowler Bats Arrows Tombstone Furnace Goblin Hut
Tombstone Furnace Goblin Hut
Furnace Goblin Hut Bowler
Bats Arrows Tombstone Furnace Goblin Hut Bowler
Arrows Tombstone Bats Flying Machine Furnace Goblin Hut Bowler
Arrows Furnace Bats Tombstone Flying Machine Goblin Hut Bowler
Goblin Hut
Bowler Bats Arrows Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Furnace Goblin Hut Bowler
Arrows Flying Machine Bowler
Tombstone Bats Furnace Goblin Hut Bowler
Bowler Bats
Tombstone Goblin Hut Bowler
Arrows Furnace Bats Flying Machine Goblin Hut
Bats Tombstone Flying Machine Furnace Goblin Hut Bowler
Bats Tombstone Flying Machine Goblin Hut
Tombstone Goblin Hut
Bats Tombstone Flying Machine Goblin Hut Bowler
Arrows Bowler
Bowler Tombstone
Flying Machine Furnace Bowler
Tombstone Goblin Hut Bats Flying Machine Furnace Bowler
Bats Arrows Bowler Flying Machine Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Bowler
Arrows Flying Machine Goblin Hut
Arrows Flying Machine
Arrows Furnace Bowler
Arrows Bats Flying Machine Furnace
Arrows Flying Machine Furnace Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine
Bats Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine
Flying Machine Goblin Hut Bowler
Arrows Flying Machine
Arrows Flying Machine Furnace Goblin Hut
Arrows Flying Machine Furnace Goblin Hut Bowler
Arrows Flying Machine Furnace Goblin Hut Bowler
Arrows
Bats
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Bowler
Arrows
Bowler
Arrows Flying Machine
Arrows Furnace Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Bats Arrows Flying Machine Furnace
Bats Flying Machine Goblin Hut
Bowler
Arrows
Arrows
Arrows Bowler
Bats Tombstone Flying Machine Goblin Hut
Arrows Flying Machine
Arrows
Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Flying Machine
Bats Flying Machine Bowler
Bats Flying Machine
Flying Machine Bowler

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