My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Mega Minion Guards
Zap
Archers Guards
Barbarian Barrel
Archers Knight Guards
The Log
Archers Mini P.E.K.K.A Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Mega Minion Mini P.E.K.K.A Guards
Fireball
Archers Mega Minion
Poison
Archers Mega Minion Guards
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Guards Poison Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Mega Minion Guards Mini P.E.K.K.A Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Archers Knight Mini P.E.K.K.A Guards Poison Golem
Archers
Knight Zap Mini P.E.K.K.A Golem
Knight
Archers Mega Minion Zap Poison
Mega Minion
Zap Knight Golem Poison
Mini P.E.K.K.A
Zap Archers Golem
Guards
Zap
Poison
Golem Zap Knight Mega Minion
Golem
Mega Minion Poison Zap Archers Mini P.E.K.K.A

Defense Synergies 4 12

Zap
Mega Minion Mini P.E.K.K.A Archers Knight Guards Poison
Archers
Knight Zap Mega Minion Mini P.E.K.K.A Guards
Knight
Archers Mega Minion Zap Mini P.E.K.K.A Poison
Mega Minion
Zap Knight Archers Guards
Mini P.E.K.K.A
Zap Archers Knight Guards
Guards
Zap Archers Mega Minion Mini P.E.K.K.A Poison
Poison
Zap Knight Guards
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion
Mini P.E.K.K.A Zap Knight Mega Minion
Mini P.E.K.K.A Archers Knight Mega Minion
Mini P.E.K.K.A Knight Mega Minion Guards
Mini P.E.K.K.A Poison
Zap Archers Mega Minion Guards
Mega Minion Zap Archers Poison
Zap Poison
Mini P.E.K.K.A
Knight Guards Archers Mini P.E.K.K.A
Archers Guards Poison Zap Knight Mega Minion
Mega Minion Zap Archers Poison
Mini P.E.K.K.A Zap Knight Guards
Zap Mega Minion Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Mini P.E.K.K.A Poison
Zap Archers Knight Mega Minion Guards
Zap Poison Archers Knight Mega Minion Guards
Mini P.E.K.K.A
Archers Knight Mini P.E.K.K.A Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Zap Archers
Poison Zap Archers Knight Mega Minion Mini P.E.K.K.A
Guards Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Knight
Knight Mini P.E.K.K.A Guards
Poison Zap Archers
Mini P.E.K.K.A Guards Archers Knight Mega Minion
Mini P.E.K.K.A Knight
Zap Knight Mega Minion Mini P.E.K.K.A Poison
Mega Minion Guards
Knight Mega Minion Mini P.E.K.K.A Guards
Zap Guards Poison
Mini P.E.K.K.A Knight Guards
Archers
Guards Zap Archers Knight Mega Minion Mini P.E.K.K.A Poison
Poison Zap Archers Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Guards
Poison Zap
Poison
Knight Guards Poison
Poison Zap
Poison Zap Mega Minion
Archers Poison
Poison Zap
Poison Zap
Mini P.E.K.K.A Guards Poison
Poison Zap Knight
Poison Zap Archers
Poison Knight
Poison
Zap Poison
Zap Poison
Poison
Poison
Mini P.E.K.K.A
Zap Archers Mega Minion Mini P.E.K.K.A Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Zap
Zap Poison
Poison Zap
Poison Zap Archers
Zap Mega Minion Guards Poison
Mega Minion Mini P.E.K.K.A
Poison Zap
Zap Poison
Poison
Zap Archers Guards
Poison Zap Archers Mega Minion
Poison Knight Mega Minion Mini P.E.K.K.A
Zap Poison
Zap Poison
Mega Minion
Zap Guards Poison
Zap Poison
Poison Zap

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