My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblins Inferno Dragon Little Prince
Zap
Goblins Inferno Dragon Little Prince
Barbarian Barrel
Goblins Heal Spirit Little Prince
The Log
Goblins Heal Spirit Little Prince
Earthquake
Arrows
Goblins Heal Spirit Little Prince
Royal Delivery
Goblins Heal Spirit P.E.K.K.A Inferno Dragon Little Prince
Fireball
Inferno Dragon Little Prince
Poison
Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins The Log Little Prince Inferno Dragon Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins The Log Little Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Heal Spirit
P.E.K.K.A Inferno Dragon Mega Knight
Rocket
P.E.K.K.A
Heal Spirit The Log
The Log
P.E.K.K.A Mega Knight Little Prince
Inferno Dragon
Mega Knight Heal Spirit
Mega Knight
Inferno Dragon Heal Spirit The Log
Little Prince
The Log

Defense Synergies 1 7

Goblins
The Log Little Prince
Heal Spirit
Rocket
The Log
P.E.K.K.A
The Log
The Log
P.E.K.K.A Goblins Rocket Inferno Dragon Mega Knight Little Prince
Inferno Dragon
The Log Mega Knight
Mega Knight
The Log Inferno Dragon
Little Prince
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
P.E.K.K.A Inferno Dragon Goblins The Log Mega Knight
Rocket P.E.K.K.A Mega Knight Goblins Inferno Dragon
P.E.K.K.A Inferno Dragon Goblins Mega Knight
Rocket P.E.K.K.A The Log Mega Knight
The Log Goblins Mega Knight
Rocket Inferno Dragon Little Prince
Rocket P.E.K.K.A The Log Mega Knight
P.E.K.K.A Inferno Dragon Goblins
Goblins Mega Knight Little Prince
Goblins The Log Mega Knight
Inferno Dragon
P.E.K.K.A Mega Knight Rocket The Log
Rocket Mega Knight Goblins P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mega Knight
Rocket P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Goblins P.E.K.K.A
Mega Knight Goblins The Log Little Prince
The Log Inferno Dragon Mega Knight Little Prince
P.E.K.K.A Inferno Dragon
Mega Knight Goblins P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins P.E.K.K.A
Rocket The Log Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Goblins Rocket The Log
Rocket P.E.K.K.A Mega Knight The Log
P.E.K.K.A Inferno Dragon Mega Knight
Rocket
Rocket P.E.K.K.A Goblins
P.E.K.K.A Mega Knight Inferno Dragon
Rocket P.E.K.K.A Mega Knight Goblins The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Rocket P.E.K.K.A Mega Knight The Log
Rocket P.E.K.K.A Mega Knight
Mega Knight
Goblins Rocket P.E.K.K.A The Log Inferno Dragon Little Prince
Mega Knight P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
The Log
The Log
The Log
Rocket Goblins
Rocket The Log
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
Rocket
Rocket The Log Mega Knight
Rocket The Log Mega Knight Little Prince
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Mega Knight Little Prince
Inferno Dragon
The Log
The Log Mega Knight
Rocket The Log
Little Prince
Rocket
Rocket The Log Mega Knight
Rocket
P.E.K.K.A Mega Knight
Rocket The Log
Rocket
Rocket
The Log
Rocket Mega Knight
The Log
Rocket
P.E.K.K.A Mega Knight
Rocket The Log
Rocket
Rocket The Log Mega Knight Little Prince

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