My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Fisherman
Giant Snowball
Fire Spirit Mega Minion Fisherman
Zap
Fire Spirit Fisherman
Barbarian Barrel
Fire Spirit Ice Spirit Elite Barbarians Bomb Tower
The Log
Fire Spirit Ice Spirit Elite Barbarians Fisherman
Earthquake
Bomb Tower
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Elite Barbarians Mega Minion Bowler Fisherman
Fireball
Elite Barbarians Mega Minion Bomb Tower Bowler Fisherman
Poison
Mega Minion Bomb Tower Fisherman
Lightning
Elite Barbarians Mega Minion Bomb Tower Bowler Fisherman
Rocket
Elite Barbarians Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomb Tower Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Mega Minion Fisherman Bomb Tower Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Ice Spirit Mega Minion

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mega Minion Bowler Fisherman
Ice Spirit
Elite Barbarians Mega Minion Bowler Fisherman
Elite Barbarians
Fire Spirit Ice Spirit
Mega Minion
Fire Spirit Ice Spirit Bowler
Bomb Tower
Mirror
Bowler
Fire Spirit Ice Spirit Mega Minion Fisherman
Fisherman
Fire Spirit Ice Spirit Bowler

Defense Synergies 0 11

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Elite Barbarians Mega Minion Bomb Tower Bowler Fisherman
Elite Barbarians
Ice Spirit Mega Minion
Mega Minion
Ice Spirit Elite Barbarians Bomb Tower Fisherman
Bomb Tower
Ice Spirit Mega Minion Mirror
Mirror
Bomb Tower Bowler
Bowler
Ice Spirit Mirror
Fisherman
Ice Spirit Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion
Elite Barbarians Bomb Tower Ice Spirit Mega Minion Fisherman
Bomb Tower Bowler Fisherman Fire Spirit Elite Barbarians Mega Minion
Elite Barbarians Bomb Tower Mega Minion Bowler Fisherman
Elite Barbarians Bomb Tower Bowler
Bowler Fire Spirit Mega Minion Bomb Tower
Mega Minion Fire Spirit Ice Spirit Bomb Tower
Bowler Bomb Tower
Elite Barbarians Bomb Tower Fisherman
Elite Barbarians Fire Spirit Ice Spirit Bowler Fisherman
Mega Minion Bomb Tower Bowler Fisherman
Mega Minion
Bomb Tower Bowler Fire Spirit Ice Spirit Elite Barbarians
Fire Spirit Bomb Tower Bowler Ice Spirit Mega Minion
Elite Barbarians Bomb Tower
Bomb Tower Ice Spirit Elite Barbarians Bowler Fisherman
Bomb Tower Elite Barbarians Bowler Fisherman
Fire Spirit Ice Spirit Bomb Tower Elite Barbarians Mega Minion Bowler Fisherman
Bomb Tower Fire Spirit Ice Spirit Mega Minion Bowler Fisherman
Elite Barbarians Bomb Tower Fisherman
Bowler Fire Spirit Elite Barbarians Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler Fisherman
Elite Barbarians Mega Minion Bomb Tower Bowler Fisherman
Ice Spirit Elite Barbarians Bomb Tower Bowler Fisherman
Bowler Elite Barbarians Fisherman
Elite Barbarians Bowler Fisherman
Fire Spirit Ice Spirit Bomb Tower
Elite Barbarians Mega Minion Bomb Tower Bowler
Elite Barbarians Bomb Tower Fisherman
Ice Spirit Elite Barbarians Mega Minion Bomb Tower
Mega Minion
Elite Barbarians Mega Minion Bomb Tower Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler Bomb Tower
Bomb Tower Bowler
Elite Barbarians Ice Spirit Mega Minion Bomb Tower Bowler Fisherman
Bowler Elite Barbarians Mega Minion Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Fisherman
Fire Spirit Bowler
Fire Spirit Ice Spirit Mega Minion
Fire Spirit Bowler
Fire Spirit Ice Spirit Bowler
Fisherman
Fire Spirit Elite Barbarians Bowler Fisherman
Bowler Fisherman
Fire Spirit
Fire Spirit Elite Barbarians Bowler Fisherman
Fisherman
Elite Barbarians Fisherman
Bowler
Bowler
Fisherman
Fire Spirit Mega Minion Bowler Fisherman
Fire Spirit Bowler
Bowler
Bowler Fisherman
Fire Spirit Ice Spirit Bowler
Mega Minion Fisherman
Bowler Fisherman
Bowler Fisherman
Fisherman
Elite Barbarians Fire Spirit
Ice Spirit Mega Minion
Elite Barbarians Mega Minion Bowler
Ice Spirit
Bowler
Fire Spirit Ice Spirit
Fire Spirit Mega Minion
Mega Minion Bowler
Bowler
Elite Barbarians Mega Minion
Ice Spirit Elite Barbarians Bowler
Bowler

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