My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Minion Horde Witch
Barbarian Barrel
Tesla Elixir Golem Witch
The Log
Elixir Golem Witch
Earthquake
Tesla Elixir Golem Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elixir Golem Baby Dragon Witch
Fireball
Tesla Minion Horde Elixir Golem Baby Dragon Witch
Poison
Minion Horde Elixir Golem Witch
Lightning
Tesla Baby Dragon Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Elixir Golem Tesla Baby Dragon Minion Horde Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Elixir Golem Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Rage Mega Knight Mirror
Elixir Golem
Rage Mirror Baby Dragon Witch
Mirror
Minion Horde Elixir Golem
Rage
Minion Horde Elixir Golem Witch
Baby Dragon
Elixir Golem Witch Mega Knight
Witch
Rage Elixir Golem Baby Dragon Mega Knight
Mega Knight
Minion Horde Baby Dragon Witch

Defense Synergies 2 5

Tesla
Mirror Baby Dragon
Minion Horde
Mirror
Elixir Golem
Mirror
Tesla Minion Horde Mega Knight
Rage
Baby Dragon
Tesla Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Baby Dragon
Minion Horde Tesla Witch Mega Knight
Tesla Minion Horde Witch Mega Knight
Tesla Minion Horde Witch Mega Knight
Mega Knight
Tesla Baby Dragon Mega Knight
Tesla Minion Horde Baby Dragon Witch
Tesla Baby Dragon Mega Knight
Tesla Minion Horde Witch
Tesla Minion Horde Mega Knight
Minion Horde Witch Tesla Baby Dragon Mega Knight
Tesla Minion Horde Baby Dragon Witch
Tesla Minion Horde Mega Knight Witch
Mega Knight Tesla Minion Horde Baby Dragon Witch
Tesla Minion Horde Mega Knight
Minion Horde Tesla Mega Knight
Tesla Minion Horde Mega Knight Witch
Tesla Mega Knight Minion Horde Baby Dragon Witch
Baby Dragon Witch Tesla Mega Knight
Tesla
Mega Knight Tesla Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch
Tesla Baby Dragon Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Tesla Minion Horde
Tesla Minion Horde Witch Mega Knight
Tesla Minion Horde Baby Dragon Witch
Tesla Minion Horde Witch
Mega Knight Tesla Minion Horde
Minion Horde Mega Knight Baby Dragon Witch
Witch Tesla Minion Horde
Mega Knight Tesla Minion Horde Witch
Mega Knight
Mega Knight Tesla Minion Horde Witch
Tesla Minion Horde Baby Dragon Witch Mega Knight
Tesla Witch Minion Horde Baby Dragon
Mega Knight Tesla Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon Mega Knight
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Minion Horde
Minion Horde
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Mega Knight
Minion Horde
Baby Dragon Mega Knight
Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Mega Knight
Minion Horde Baby Dragon
Baby Dragon Witch Mega Knight
Minion Horde Witch
Baby Dragon Witch
Baby Dragon Witch Mega Knight
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Witch
Baby Dragon Witch
Minion Horde Baby Dragon Mega Knight
Baby Dragon
Minion Horde Mega Knight
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight

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