My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Miner Inferno Dragon
Giant Snowball
Bats Mega Minion Miner Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mega Minion Miner Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Mega Minion Electro Wizard Inferno Dragon
Poison
Bats Mega Minion Electro Wizard
Lightning
Elite Barbarians Mega Minion Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Miner Electro Wizard Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Elite Barbarians Mega Minion Inferno Dragon
Zap
Elite Barbarians Mega Minion Miner Electro Wizard Bats Mega Knight
Elite Barbarians
Zap Bats Mega Knight
Mega Minion
Zap Bats Miner Mega Knight
Miner
Bats Zap Mega Minion Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Elite Barbarians Mega Minion Miner Electro Wizard

Defense Synergies 3 16

Bats
Zap Electro Wizard Inferno Dragon Mega Knight
Zap
Mega Minion Electro Wizard Mega Knight Bats Elite Barbarians Miner Inferno Dragon
Elite Barbarians
Zap Mega Minion Mega Knight
Mega Minion
Zap Elite Barbarians Miner Electro Wizard Mega Knight
Miner
Zap Mega Minion Mega Knight
Electro Wizard
Zap Bats Mega Minion Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Mega Knight
Zap Bats Elite Barbarians Mega Minion Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Elite Barbarians Inferno Dragon Bats Zap Mega Minion Electro Wizard Mega Knight
Mega Knight Bats Elite Barbarians Mega Minion Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bats Mega Minion Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Bats Zap Mega Minion Electro Wizard Mega Knight
Bats Mega Minion Electro Wizard Inferno Dragon Zap
Zap Electro Wizard Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Miner Electro Wizard Mega Knight
Bats Electro Wizard Zap Mega Minion Mega Knight
Mega Minion Inferno Dragon Bats Zap Electro Wizard
Mega Knight Bats Zap Elite Barbarians Electro Wizard
Mega Knight Bats Zap Mega Minion Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard Mega Knight
Zap Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Electro Wizard
Mega Knight Bats Zap Elite Barbarians Mega Minion Electro Wizard
Zap Bats Mega Minion Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Mega Knight Bats Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Minion Miner Inferno Dragon Mega Knight
Mega Knight Bats Zap Elite Barbarians Electro Wizard
Mega Knight Bats Zap Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon Mega Knight
Bats Zap Electro Wizard
Bats Elite Barbarians Mega Minion Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon
Zap Electro Wizard Mega Knight Bats Elite Barbarians Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians Mega Minion
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Electro Wizard Bats Zap Mega Minion Inferno Dragon
Bats Mega Knight Zap Elite Barbarians Mega Minion Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap Mega Knight
Bats Zap Mega Minion
Zap
Miner Zap
Bats Elite Barbarians Electro Wizard
Miner Zap Electro Wizard
Zap
Elite Barbarians Miner
Zap Elite Barbarians
Zap
Mega Knight
Bats
Zap Mega Minion Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Mega Minion Inferno Dragon
Miner Zap Electro Wizard
Zap Miner Mega Knight
Miner Zap
Elite Barbarians Bats Zap Electro Wizard
Zap Electro Wizard Bats Mega Minion
Elite Barbarians Mega Minion
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats
Zap Mega Minion Electro Wizard
Miner Mega Minion Electro Wizard Mega Knight
Zap
Zap
Elite Barbarians Mega Minion Mega Knight
Zap Bats Elite Barbarians Electro Wizard
Bats Zap Electro Wizard
Zap Miner Electro Wizard Mega Knight

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