My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Magic Archer Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon P.E.K.K.A Magic Archer Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Magic Archer Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Baby Dragon Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon P.E.K.K.A Magic Archer Ram Rider
Fireball
Baby Dragon Magic Archer Ram Rider
Poison
Bats Magic Archer
Lightning
Baby Dragon Magic Archer Ram Rider Archer Queen
Rocket
Magic Archer Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Baby Dragon Magic Archer Ram Rider Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Baby Dragon

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon P.E.K.K.A Ram Rider
Zap
Tornado P.E.K.K.A Ram Rider Bats Baby Dragon Magic Archer
Tornado
Zap Baby Dragon P.E.K.K.A Magic Archer Ram Rider
Baby Dragon
Tornado Bats Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Tornado Magic Archer Bats Baby Dragon Ram Rider Archer Queen
Magic Archer
Tornado P.E.K.K.A Ram Rider Zap
Ram Rider
Zap Magic Archer Bats Tornado Baby Dragon P.E.K.K.A Archer Queen
Archer Queen
P.E.K.K.A Ram Rider

Defense Synergies 2 13

Bats
Zap Baby Dragon P.E.K.K.A
Zap
Bats Tornado Baby Dragon P.E.K.K.A Magic Archer Ram Rider Archer Queen
Tornado
P.E.K.K.A Magic Archer Zap Baby Dragon Ram Rider
Baby Dragon
Bats Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bats Zap Baby Dragon
Magic Archer
Tornado Zap Ram Rider
Ram Rider
Zap Tornado Magic Archer
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Magic Archer Ram Rider
P.E.K.K.A Bats Zap Ram Rider
Tornado P.E.K.K.A Ram Rider Bats
P.E.K.K.A Bats Ram Rider
Tornado P.E.K.K.A
Tornado Bats Zap Baby Dragon Magic Archer
Bats Tornado Ram Rider Zap Baby Dragon Magic Archer
Zap Baby Dragon P.E.K.K.A Magic Archer Ram Rider
P.E.K.K.A Tornado Archer Queen
Tornado
Bats Zap Tornado Baby Dragon Magic Archer Ram Rider
Bats Zap Tornado Baby Dragon Magic Archer Ram Rider
P.E.K.K.A Bats Zap Ram Rider
Bats Zap Tornado Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Ram Rider
Tornado Zap P.E.K.K.A Ram Rider
Bats Tornado P.E.K.K.A
Bats Zap Tornado Baby Dragon Magic Archer Ram Rider
Zap Tornado Baby Dragon Bats Magic Archer Ram Rider
P.E.K.K.A Tornado Ram Rider
Bats Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Baby Dragon Magic Archer
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Bats Zap Tornado Ram Rider
P.E.K.K.A Ram Rider
Bats Zap Tornado Baby Dragon Magic Archer Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats Tornado Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado Archer Queen
P.E.K.K.A Ram Rider
Baby Dragon Magic Archer
Bats Zap Tornado Baby Dragon P.E.K.K.A Magic Archer Archer Queen
Bats Zap Baby Dragon P.E.K.K.A Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Zap Tornado Baby Dragon Magic Archer Ram Rider
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Bats Zap Tornado Baby Dragon Magic Archer Ram Rider
Tornado Baby Dragon Magic Archer
Zap Tornado Baby Dragon Magic Archer Ram Rider
Zap Tornado Ram Rider
Bats Tornado
Zap Tornado Magic Archer Ram Rider
Zap Tornado Baby Dragon Magic Archer Archer Queen
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Magic Archer Baby Dragon
Tornado
Bats
Zap Baby Dragon Magic Archer
Zap Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Magic Archer
Zap Tornado Baby Dragon Magic Archer Ram Rider
Zap Tornado Baby Dragon Magic Archer Ram Rider
Zap Tornado Baby Dragon Magic Archer
Bats Zap Tornado Baby Dragon Magic Archer
Zap Bats
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Magic Archer
Zap Tornado Baby Dragon Magic Archer Ram Rider Archer Queen
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Tornado Archer Queen
P.E.K.K.A Archer Queen
Zap Bats Tornado Baby Dragon Magic Archer Archer Queen
Bats Zap Tornado Magic Archer Archer Queen
Zap Tornado Baby Dragon Magic Archer Archer Queen

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