My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Balloon Lumberjack
Zap
Bats Archers Balloon
Barbarian Barrel
Archers Knight Tesla Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Balloon Lumberjack
Fireball
Archers Tesla Balloon Lumberjack
Poison
Bats Archers Balloon
Lightning
Knight Tesla Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Archers Knight Tesla Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Archers Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Lumberjack
Giant Snowball
Balloon Archers Knight Fireball Lumberjack
Archers
Knight Giant Snowball Balloon Lumberjack
Knight
Bats Archers Balloon Giant Snowball Fireball Lumberjack
Tesla
Fireball
Giant Snowball Knight
Balloon
Bats Giant Snowball Knight Lumberjack Archers
Lumberjack
Balloon Bats Giant Snowball Archers Knight

Defense Synergies 3 13

Bats
Knight Giant Snowball Tesla Lumberjack
Giant Snowball
Bats Archers Knight Tesla Lumberjack
Archers
Knight Giant Snowball Tesla Lumberjack
Knight
Bats Archers Tesla Giant Snowball Fireball Lumberjack
Tesla
Knight Bats Giant Snowball Archers Fireball
Fireball
Knight Tesla Lumberjack
Balloon
Lumberjack
Bats Giant Snowball Archers Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Lumberjack Bats Knight Tesla
Tesla Lumberjack Bats Giant Snowball Archers Knight
Tesla Lumberjack Bats Knight
Fireball Lumberjack
Fireball Bats Giant Snowball Archers Tesla Lumberjack
Bats Giant Snowball Tesla Archers Fireball
Tesla Fireball
Tesla Lumberjack
Knight Giant Snowball Archers Tesla Lumberjack
Bats Archers Giant Snowball Knight Tesla Fireball Lumberjack
Tesla Bats Giant Snowball Archers Fireball
Tesla Lumberjack Bats Giant Snowball Knight Fireball
Fireball Bats Giant Snowball Tesla Lumberjack
Knight Tesla Lumberjack
Giant Snowball Tesla Fireball Lumberjack
Tesla Bats Knight Fireball Lumberjack
Tesla Fireball Bats Giant Snowball Archers Knight Lumberjack
Giant Snowball Bats Archers Knight Tesla Fireball Lumberjack
Tesla Lumberjack
Bats Giant Snowball Archers Knight Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Snowball Archers Tesla Fireball
Fireball Giant Snowball Archers Knight Tesla Lumberjack
Lumberjack Bats Knight
Lumberjack Bats Knight Tesla Fireball
Knight Tesla Lumberjack
Fireball Bats Giant Snowball Archers Tesla
Bats Archers Knight Tesla Fireball Lumberjack
Knight Tesla Lumberjack
Bats Giant Snowball Knight Fireball
Tesla
Bats Knight Tesla Lumberjack
Giant Snowball Fireball
Knight Tesla Fireball Lumberjack
Archers Tesla Fireball
Tesla Bats Archers Knight Fireball Lumberjack
Bats Giant Snowball Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Giant Snowball
Fireball
Knight Fireball
Fireball Giant Snowball
Fireball Bats Giant Snowball
Archers
Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Fireball Lumberjack
Knight Fireball
Fireball Giant Snowball Archers
Giant Snowball Knight Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Archers Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball Giant Snowball
Fireball Giant Snowball
Fireball
Bats Giant Snowball Archers Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Bats Archers Fireball
Fireball Giant Snowball Archers
Fireball
Fireball Knight Lumberjack
Giant Snowball Fireball
Giant Snowball Fireball
Bats Giant Snowball Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball

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