My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit Lava Hound
Giant Snowball
Bats Goblin Gang Furnace Baby Dragon Lava Hound
Zap
Bats Goblin Gang Furnace Bandit Lava Hound
Barbarian Barrel
Goblin Gang Furnace Bandit
The Log
Goblin Gang Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace Lava Hound
Royal Delivery
Bats Goblin Gang Baby Dragon Bandit Lava Hound
Fireball
Goblin Gang Furnace Baby Dragon Bandit Lava Hound
Poison
Bats Goblin Gang Furnace Lava Hound
Lightning
Furnace Baby Dragon Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Bandit Fireball Furnace Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Gang Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Baby Dragon Bandit
Goblin Gang
Mirror Baby Dragon Bandit Lava Hound
Fireball
Mirror Lava Hound Baby Dragon
Furnace
Mirror Baby Dragon Bandit Lava Hound
Mirror
Fireball Goblin Gang Furnace
Baby Dragon
Lava Hound Bats Goblin Gang Fireball Furnace Bandit
Bandit
Bats Goblin Gang Furnace Baby Dragon
Lava Hound
Bats Fireball Baby Dragon Goblin Gang Furnace

Defense Synergies 2 9

Bats
Baby Dragon Bandit
Goblin Gang
Furnace Mirror Bandit
Fireball
Mirror Bandit
Furnace
Mirror Goblin Gang Baby Dragon Bandit
Mirror
Fireball Furnace Goblin Gang
Baby Dragon
Bats Furnace Bandit
Bandit
Bats Goblin Gang Fireball Furnace Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Bats Goblin Gang Furnace Bandit
Goblin Gang Furnace Bats Bandit
Bats Goblin Gang Furnace Bandit
Fireball
Goblin Gang Fireball Bats Furnace Baby Dragon Bandit
Bats Furnace Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon Bandit
Goblin Gang Furnace
Goblin Gang Bandit
Bats Goblin Gang Fireball Furnace Baby Dragon Bandit
Bats Goblin Gang Fireball Furnace Baby Dragon
Furnace Bats Goblin Gang Fireball Bandit
Fireball Bats Goblin Gang Furnace Baby Dragon
Goblin Gang Furnace Bandit
Goblin Gang Fireball Furnace Bandit
Bats Goblin Gang Fireball Furnace
Fireball Bats Goblin Gang Furnace Baby Dragon Bandit
Furnace Baby Dragon Bats Fireball Bandit
Goblin Gang Bats Fireball Furnace Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Bandit
Fireball Bandit Goblin Gang Baby Dragon
Goblin Gang Bandit Bats Furnace
Goblin Gang Bats Fireball Bandit
Goblin Gang Bandit
Fireball Furnace Bats Goblin Gang Baby Dragon
Goblin Gang Bats Fireball Furnace Bandit
Bats Fireball Baby Dragon Bandit
Goblin Gang
Bats
Fireball
Goblin Gang Fireball Bandit
Fireball Furnace Baby Dragon
Goblin Gang Bats Fireball Furnace Baby Dragon
Bats Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Furnace Baby Dragon
Fireball Bats Furnace Baby Dragon
Furnace Baby Dragon
Fireball Baby Dragon
Fireball Bandit
Bats Goblin Gang Fireball
Fireball Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Bandit
Fireball Furnace Baby Dragon Bandit
Fireball
Bats
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Bats Fireball Furnace Baby Dragon
Bats Fireball
Fireball
Fireball Bandit
Fireball
Fireball
Bats Goblin Gang Fireball Bandit
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon
Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Bandit

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