My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Giant Fisherman Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman Sparky
Giant Snowball
Bats Fisherman
Zap
Bats Goblin Giant Fisherman Sparky
Barbarian Barrel
Knight Electro Wizard Sparky
The Log
Fisherman Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Fisherman Electro Wizard Sparky
Fireball
Fisherman Electro Wizard Sparky
Poison
Bats Fisherman Electro Wizard Sparky
Lightning
Knight Fisherman Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Fisherman Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rage Goblin Giant Fisherman Sparky
Arrows
Sparky Knight Goblin Giant
Knight
Bats Arrows Electro Wizard Sparky
Rage
Sparky Bats Goblin Giant Electro Wizard
Goblin Giant
Sparky Bats Arrows Rage Fisherman Electro Wizard
Fisherman
Bats Goblin Giant Sparky
Electro Wizard
Knight Rage Goblin Giant Sparky
Sparky
Arrows Rage Goblin Giant Bats Knight Fisherman Electro Wizard

Defense Synergies 2 10

Bats
Knight Goblin Giant Fisherman Electro Wizard Sparky
Arrows
Knight Sparky
Knight
Bats Electro Wizard Arrows Fisherman Sparky
Rage
Goblin Giant
Bats Electro Wizard Sparky
Fisherman
Bats Knight
Electro Wizard
Knight Bats Goblin Giant
Sparky
Bats Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant Electro Wizard Sparky
Sparky Bats Knight Fisherman Electro Wizard
Fisherman Sparky Bats Knight Electro Wizard
Sparky Bats Knight Fisherman Electro Wizard
Arrows Sparky
Arrows Bats Electro Wizard
Bats Electro Wizard Arrows
Arrows Goblin Giant Electro Wizard Sparky
Sparky Fisherman
Knight Fisherman Electro Wizard Sparky
Bats Electro Wizard Arrows Knight Goblin Giant Fisherman
Arrows Bats Electro Wizard
Sparky Bats Knight Electro Wizard
Sparky Bats Arrows Electro Wizard
Sparky Knight Electro Wizard
Fisherman Electro Wizard Sparky
Sparky Bats Arrows Knight Fisherman Electro Wizard
Arrows Bats Knight Fisherman Electro Wizard
Arrows Bats Knight Fisherman Electro Wizard
Sparky Fisherman Electro Wizard
Bats Arrows Knight Goblin Giant Fisherman Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman Electro Wizard Sparky
Electro Wizard Arrows Knight Fisherman
Bats Knight Goblin Giant Fisherman Electro Wizard Sparky
Bats Knight Goblin Giant Fisherman Electro Wizard Sparky
Knight Goblin Giant Fisherman Sparky
Arrows Bats Goblin Giant Electro Wizard
Sparky Bats Knight Goblin Giant Electro Wizard
Knight Goblin Giant Fisherman Sparky
Electro Wizard Bats Knight Sparky
Goblin Giant Sparky
Bats Knight Sparky
Arrows Goblin Giant Electro Wizard
Knight Goblin Giant Sparky
Sparky
Electro Wizard Sparky Bats Knight Goblin Giant Fisherman
Bats Arrows Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Fisherman Electro Wizard
Arrows Goblin Giant Sparky
Arrows Knight Sparky
Arrows Sparky
Arrows Bats Goblin Giant
Arrows Sparky
Arrows
Arrows Fisherman
Bats Fisherman Electro Wizard Sparky
Arrows Knight Fisherman Electro Wizard Sparky
Arrows
Knight Fisherman Sparky
Arrows Fisherman
Arrows Fisherman Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Fisherman Sparky
Arrows Fisherman Electro Wizard Sparky
Arrows
Sparky
Arrows
Fisherman Sparky
Arrows
Arrows Sparky
Fisherman
Arrows Fisherman Electro Wizard Sparky
Arrows Fisherman Sparky
Arrows Fisherman Sparky
Bats Arrows Electro Wizard Sparky
Electro Wizard Bats
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Bats
Arrows Electro Wizard
Arrows
Knight Electro Wizard Sparky
Arrows
Arrows Sparky
Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Goblin Giant Electro Wizard Sparky

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