My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats X-Bow P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Ram Rider
Giant Snowball
Bats Inferno Dragon Ram Rider
Zap
Bats X-Bow Inferno Dragon Ram Rider
Barbarian Barrel
X-Bow
The Log
X-Bow Ram Rider
Earthquake
X-Bow
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Inferno Dragon Ram Rider
Fireball
X-Bow Inferno Dragon Ram Rider
Poison
Bats X-Bow
Lightning
X-Bow Inferno Dragon Ram Rider
Rocket
X-Bow Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Fireball Inferno Dragon Ram Rider X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
X-Bow P.E.K.K.A Inferno Dragon Ram Rider
Arrows
Fireball P.E.K.K.A X-Bow Ram Rider
Fireball
Arrows X-Bow The Log Ram Rider
X-Bow
Fireball The Log Bats Arrows
P.E.K.K.A
Arrows Bats The Log Ram Rider
The Log
X-Bow Fireball P.E.K.K.A Ram Rider
Inferno Dragon
Bats
Ram Rider
Bats Arrows Fireball P.E.K.K.A The Log

Defense Synergies 4 9

Bats
X-Bow P.E.K.K.A The Log Inferno Dragon
Arrows
Fireball P.E.K.K.A
Fireball
X-Bow The Log Arrows Ram Rider
X-Bow
Fireball The Log Bats
P.E.K.K.A
The Log Bats Arrows
The Log
Fireball X-Bow P.E.K.K.A Bats Inferno Dragon Ram Rider
Inferno Dragon
Bats The Log
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow The Log Ram Rider
P.E.K.K.A Inferno Dragon Bats X-Bow The Log Ram Rider
P.E.K.K.A Ram Rider Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Ram Rider
Arrows Fireball X-Bow P.E.K.K.A The Log
Arrows Fireball The Log Bats X-Bow
Bats Inferno Dragon Ram Rider Arrows Fireball X-Bow
Arrows Fireball X-Bow P.E.K.K.A The Log Ram Rider
P.E.K.K.A Inferno Dragon X-Bow
Bats Arrows Fireball X-Bow The Log Ram Rider
Arrows Inferno Dragon Bats Fireball Ram Rider
P.E.K.K.A Bats Fireball X-Bow The Log Ram Rider
Fireball Bats Arrows X-Bow P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon X-Bow Ram Rider
Fireball X-Bow P.E.K.K.A The Log Inferno Dragon Ram Rider
Bats Arrows Fireball X-Bow P.E.K.K.A
Arrows Fireball Bats X-Bow The Log Ram Rider
Arrows The Log Bats Fireball Inferno Dragon Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Bats Arrows Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball X-Bow P.E.K.K.A
Fireball Arrows X-Bow The Log Inferno Dragon
P.E.K.K.A Bats The Log Ram Rider
P.E.K.K.A Bats Fireball X-Bow The Log Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Arrows Fireball Bats Ram Rider
P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Fireball X-Bow The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Arrows Fireball The Log
P.E.K.K.A Fireball Ram Rider
Fireball
Bats Fireball X-Bow P.E.K.K.A The Log Inferno Dragon
Bats Arrows Fireball P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows X-Bow The Log
Arrows Fireball X-Bow The Log Ram Rider
Arrows Fireball X-Bow The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Bats Ram Rider
Arrows The Log
Arrows Fireball X-Bow The Log Ram Rider
Arrows Fireball The Log X-Bow Ram Rider
Bats Fireball X-Bow
Arrows Fireball X-Bow The Log Ram Rider
Fireball Arrows
Fireball The Log
Arrows Fireball X-Bow
Arrows Fireball X-Bow The Log
X-Bow Arrows Fireball The Log
Arrows Fireball X-Bow The Log
Arrows Fireball
Bats
Arrows Fireball X-Bow The Log
Arrows Fireball X-Bow The Log
Fireball X-Bow The Log
Arrows Fireball
X-Bow The Log
Arrows Fireball X-Bow The Log
Arrows The Log Fireball
Inferno Dragon
Arrows Fireball X-Bow The Log Ram Rider
Fireball Arrows X-Bow The Log Ram Rider
Fireball Arrows X-Bow The Log
Bats Arrows Fireball X-Bow
Bats Fireball
Fireball
Arrows Fireball X-Bow The Log
Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Bats Fireball X-Bow
Fireball Arrows Ram Rider
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
P.E.K.K.A
Bats Fireball The Log
Bats Fireball
Fireball X-Bow The Log

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