My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Three Musketeers Electro Giant Magic Archer Mother Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton King
Giant Snowball
Three Musketeers Skeleton King
Zap
Three Musketeers Skeleton King
Barbarian Barrel
Barbarian Hut Three Musketeers Magic Archer Skeleton King
The Log
Barbarian Hut Three Musketeers Skeleton King
Earthquake
Barbarian Hut Skeleton King
Arrows
Skeleton King
Royal Delivery
Three Musketeers Magic Archer Mother Witch Skeleton King
Fireball
Barbarian Hut Three Musketeers Magic Archer Mother Witch Skeleton King
Poison
Barbarian Hut Three Musketeers Magic Archer Mother Witch Skeleton King
Lightning
Barbarian Hut Three Musketeers Magic Archer Mother Witch Skeleton King
Rocket
Barbarian Hut Three Musketeers Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Magic Archer Mother Witch Skeleton King Barbarian Hut Lightning Electro Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Magic Archer Mother Witch Skeleton King Barbarian Hut

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Hut
Three Musketeers Magic Archer Mother Witch
Three Musketeers
Barbarian Hut
Lightning
Electro Giant
Electro Giant
Lightning Mother Witch
Magic Archer
Barbarian Hut Mother Witch Mega Knight
Mother Witch
Barbarian Hut Electro Giant Magic Archer Mega Knight
Mega Knight
Magic Archer Mother Witch
Skeleton King

Defense Synergies 0 6

Barbarian Hut
Magic Archer Mother Witch
Three Musketeers
Lightning
Electro Giant
Magic Archer
Barbarian Hut Mother Witch Mega Knight
Mother Witch
Barbarian Hut Magic Archer Mega Knight Skeleton King
Mega Knight
Magic Archer Mother Witch
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Magic Archer
Barbarian Hut Three Musketeers Mega Knight
Barbarian Hut Three Musketeers Mega Knight Lightning
Barbarian Hut Three Musketeers Mega Knight Skeleton King
Lightning Mega Knight
Magic Archer Mother Witch Mega Knight
Three Musketeers Lightning Barbarian Hut Magic Archer
Barbarian Hut Lightning Electro Giant Magic Archer Mega Knight
Barbarian Hut Three Musketeers Skeleton King
Mega Knight
Mother Witch Electro Giant Magic Archer Mega Knight Skeleton King
Three Musketeers Barbarian Hut Magic Archer
Barbarian Hut Mega Knight Three Musketeers Lightning
Barbarian Hut Three Musketeers Mega Knight Magic Archer Skeleton King
Barbarian Hut Three Musketeers Mega Knight Skeleton King
Barbarian Hut Three Musketeers Lightning Electro Giant Mega Knight
Barbarian Hut Three Musketeers Mega Knight
Mega Knight Barbarian Hut Three Musketeers Magic Archer
Barbarian Hut Magic Archer Mother Witch Mega Knight
Barbarian Hut Three Musketeers
Mega Knight Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Electro Giant
Lightning Magic Archer Mega Knight
Mega Knight Barbarian Hut Lightning
Lightning Mega Knight Barbarian Hut
Barbarian Hut Three Musketeers Mega Knight
Electro Giant Mother Witch Three Musketeers Magic Archer
Barbarian Hut Lightning
Mega Knight Barbarian Hut
Lightning Mega Knight Barbarian Hut Magic Archer
Barbarian Hut Three Musketeers
Mega Knight
Lightning Mega Knight Electro Giant
Lightning Mega Knight Barbarian Hut Three Musketeers Skeleton King
Barbarian Hut Three Musketeers Electro Giant Magic Archer Mega Knight
Electro Giant Barbarian Hut Three Musketeers Lightning Magic Archer Skeleton King
Mega Knight Barbarian Hut Electro Giant Magic Archer Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Barbarian Hut
Magic Archer
Lightning Barbarian Hut Magic Archer
Lightning Barbarian Hut
Magic Archer Mega Knight
Electro Giant Mother Witch Magic Archer
Magic Archer
Barbarian Hut Lightning Magic Archer
Lightning
Lightning Three Musketeers
Lightning Magic Archer
Lightning Magic Archer
Lightning Barbarian Hut Three Musketeers Magic Archer
Lightning Magic Archer
Lightning Barbarian Hut Magic Archer
Lightning Barbarian Hut Three Musketeers Magic Archer
Lightning Magic Archer Barbarian Hut Three Musketeers Mega Knight
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Magic Archer Mega Knight
Lightning Electro Giant Magic Archer Mother Witch Mega Knight
Lightning Magic Archer Mega Knight
Lightning
Lightning
Lightning Barbarian Hut
Electro Giant Mother Witch Magic Archer Mega Knight
Lightning Magic Archer
Lightning Magic Archer Mega Knight
Lightning Magic Archer
Lightning Electro Giant Magic Archer Mother Witch
Lightning Electro Giant
Lightning
Lightning Magic Archer Mega Knight
Lightning Magic Archer
Mega Knight
Lightning Magic Archer
Lightning Barbarian Hut Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Three Musketeers Magic Archer Mega Knight
Lightning Magic Archer Skeleton King
Lightning Electro Giant
Three Musketeers Mega Knight
Electro Giant Lightning Magic Archer Skeleton King
Lightning Magic Archer
Lightning Electro Giant Magic Archer Mega Knight

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