My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Bandit
Giant Snowball
Minion Horde Furnace Skeleton Army
Zap
Minion Horde Furnace Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army Ice Wizard Bandit
The Log
Elite Barbarians Furnace Skeleton Army Bandit
Earthquake
Furnace Skeleton Army
Arrows
Minion Horde Furnace Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Skeleton Army Ice Wizard Bandit
Fireball
Minion Horde Elite Barbarians Furnace Skeleton Army Ice Wizard Bandit
Poison
Minion Horde Furnace Skeleton Army Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard Bandit
Rocket
Minion Horde Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Ice Wizard Bandit Furnace Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bandit
Minion Horde
Elite Barbarians
Arrows Furnace The Log Bandit
Furnace
Elite Barbarians Bandit
Skeleton Army
The Log
Elite Barbarians Bandit
Ice Wizard
Bandit
Bandit
Arrows Elite Barbarians Furnace The Log Ice Wizard

Defense Synergies 0 15

Arrows
Furnace Ice Wizard Bandit
Minion Horde
The Log Ice Wizard
Elite Barbarians
The Log
Furnace
Arrows Skeleton Army Ice Wizard Bandit
Skeleton Army
Furnace The Log Ice Wizard Bandit
The Log
Minion Horde Elite Barbarians Skeleton Army Ice Wizard Bandit
Ice Wizard
Arrows Minion Horde Furnace Skeleton Army The Log Bandit
Bandit
Arrows Furnace Skeleton Army The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Elite Barbarians Skeleton Army Furnace The Log Ice Wizard Bandit
Minion Horde Furnace Skeleton Army Elite Barbarians Ice Wizard Bandit
Minion Horde Elite Barbarians Skeleton Army Furnace Ice Wizard Bandit
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Furnace Ice Wizard Bandit
Minion Horde Furnace Arrows Ice Wizard
Arrows The Log Bandit
Minion Horde Elite Barbarians Furnace Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Minion Horde Ice Wizard Bandit
Minion Horde Skeleton Army Ice Wizard Arrows Furnace The Log Bandit
Arrows Minion Horde Furnace Ice Wizard
Minion Horde Furnace Skeleton Army Elite Barbarians The Log Ice Wizard Bandit
Skeleton Army Arrows Minion Horde Furnace The Log
Elite Barbarians Skeleton Army Minion Horde Furnace Bandit
Minion Horde Skeleton Army Elite Barbarians Furnace The Log Bandit
Minion Horde Arrows Elite Barbarians Furnace Skeleton Army
Arrows Minion Horde Elite Barbarians Furnace Skeleton Army The Log Ice Wizard Bandit
Arrows Furnace The Log Ice Wizard Bandit
Elite Barbarians
Skeleton Army Arrows Minion Horde Elite Barbarians Furnace The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Furnace Bandit
Bandit Arrows Elite Barbarians The Log
Skeleton Army Bandit Minion Horde Elite Barbarians Furnace The Log
Skeleton Army Minion Horde Elite Barbarians The Log Bandit
Minion Horde Elite Barbarians Skeleton Army Bandit
Arrows Furnace Minion Horde Ice Wizard
Skeleton Army Minion Horde Elite Barbarians Furnace Ice Wizard Bandit
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Skeleton Army The Log Bandit
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Minion Horde Bandit
Minion Horde Furnace Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Furnace The Log
Arrows Minion Horde Elite Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log Bandit
Arrows The Log Ice Wizard Bandit
Arrows Minion Horde The Log Bandit
Arrows The Log
Arrows Minion Horde Furnace The Log
Arrows Minion Horde Furnace Ice Wizard
Arrows Minion Horde Furnace The Log
Arrows The Log Ice Wizard
Arrows The Log Bandit
Minion Horde Elite Barbarians
Arrows Minion Horde The Log Bandit
Arrows
Elite Barbarians The Log Bandit
Arrows Minion Horde Bandit
Arrows Elite Barbarians Furnace The Log
Arrows Minion Horde Furnace The Log Bandit
Arrows Minion Horde Furnace The Log Bandit
Arrows
Minion Horde
Arrows The Log Bandit
Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Furnace Ice Wizard
Minion Horde
Arrows The Log Ice Wizard Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Elite Barbarians Arrows Minion Horde Furnace Ice Wizard
Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde The Log Bandit
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Skeleton Army Bandit
Arrows Ice Wizard
Arrows The Log
Minion Horde
Arrows The Log
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians The Log
The Log Bandit

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