My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Cannon Little Prince
Zap
Cannon Firecracker Bandit Little Prince
Barbarian Barrel
Cannon Firecracker Elite Barbarians Bandit Little Prince
The Log
Cannon Firecracker Elite Barbarians Bandit Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Bandit Little Prince
Fireball
Cannon Firecracker Elite Barbarians Bandit Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Cannon Elite Barbarians Bandit Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Bandit Little Prince Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Bandit
Cannon
Firecracker
Elite Barbarians Bandit
Elite Barbarians
Arrows Firecracker Fireball The Log Bandit
Fireball
Arrows Elite Barbarians The Log Little Prince
The Log
Elite Barbarians Fireball Bandit Little Prince
Bandit
Arrows Firecracker Elite Barbarians The Log Little Prince
Little Prince
Fireball The Log Bandit

Defense Synergies 3 15

Arrows
Cannon Fireball Bandit Little Prince
Cannon
The Log Arrows Firecracker Fireball Bandit Little Prince
Firecracker
The Log Cannon Bandit
Elite Barbarians
The Log
Fireball
The Log Arrows Cannon Bandit Little Prince
The Log
Cannon Firecracker Fireball Elite Barbarians Bandit Little Prince
Bandit
Arrows Cannon Firecracker Fireball The Log Little Prince
Little Prince
Arrows Cannon Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Elite Barbarians Cannon Firecracker The Log Bandit
Cannon Elite Barbarians Bandit
Cannon Elite Barbarians Firecracker Bandit
Arrows Firecracker Elite Barbarians Fireball The Log
Arrows Fireball The Log Cannon Firecracker Bandit
Arrows Cannon Firecracker Fireball Little Prince
Arrows Cannon Fireball The Log Bandit
Cannon Elite Barbarians
Elite Barbarians Cannon Firecracker Bandit Little Prince
Arrows Cannon Firecracker Fireball The Log Bandit
Arrows Firecracker Fireball
Cannon Elite Barbarians Fireball The Log Bandit
Fireball Arrows Cannon Firecracker The Log
Elite Barbarians Cannon Bandit
Cannon Elite Barbarians Fireball The Log Bandit
Arrows Cannon Firecracker Elite Barbarians Fireball
Arrows Cannon Fireball Firecracker Elite Barbarians The Log Bandit Little Prince
Arrows The Log Cannon Firecracker Fireball Bandit Little Prince
Cannon Elite Barbarians
Arrows Cannon Firecracker Elite Barbarians Fireball The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Bandit
Fireball Bandit Arrows Firecracker Elite Barbarians The Log
Bandit Elite Barbarians The Log
Elite Barbarians Fireball The Log Bandit
Cannon Elite Barbarians Bandit
Arrows Firecracker Fireball
Elite Barbarians Fireball Bandit
Elite Barbarians
Firecracker Elite Barbarians Fireball The Log Bandit
Cannon
Elite Barbarians
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Cannon Fireball Bandit
Cannon Firecracker Fireball
Elite Barbarians Firecracker Fireball The Log Little Prince
Arrows Cannon Firecracker Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log Bandit
Arrows Firecracker Fireball The Log Bandit
Arrows Fireball The Log Bandit
Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker Bandit
Elite Barbarians Fireball
Firecracker Arrows Fireball The Log Bandit
Fireball Arrows Firecracker
Firecracker Elite Barbarians Fireball The Log Bandit
Arrows Firecracker Fireball Bandit
Arrows Firecracker Elite Barbarians Fireball The Log
Arrows Firecracker Fireball The Log Bandit
Arrows Firecracker Fireball The Log Bandit
Arrows Fireball
Arrows Firecracker Fireball The Log Bandit
Arrows Firecracker Fireball The Log Little Prince
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Little Prince
Arrows Firecracker Fireball The Log Bandit
Fireball Arrows The Log Bandit
Fireball Arrows Firecracker The Log Bandit
Elite Barbarians Arrows Firecracker Fireball Little Prince
Firecracker Fireball
Elite Barbarians Fireball
Arrows Fireball The Log Bandit
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Fireball Bandit
Fireball Arrows Firecracker
Arrows The Log Fireball
Fireball Firecracker
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit Little Prince

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