My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Clone Giant Skeleton Night Witch
Giant Snowball
Archers Battle Ram Clone Night Witch
Zap
Archers Firecracker Battle Ram Clone Night Witch
Barbarian Barrel
Archers Firecracker Battle Ram Clone Giant Skeleton Night Witch
The Log
Archers Firecracker Battle Ram Clone Giant Skeleton
Earthquake
Archers Firecracker Clone
Arrows
Archers Firecracker Clone Night Witch
Royal Delivery
Archers Firecracker Battle Ram Battle Healer Clone Giant Skeleton Night Witch
Fireball
Archers Firecracker Battle Ram Battle Healer Clone Night Witch
Poison
Archers Firecracker Battle Healer Clone Night Witch
Lightning
Battle Ram Battle Healer Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Battle Healer Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Clone Battle Ram Battle Healer Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Clone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Arrows Battle Ram Giant Skeleton
Arrows
Archers Battle Ram Battle Healer Giant Skeleton Night Witch
Firecracker
Battle Ram Battle Healer Giant Skeleton
Battle Ram
Archers Arrows Firecracker Battle Healer
Battle Healer
Archers Arrows Firecracker Battle Ram Giant Skeleton Night Witch
Clone
Giant Skeleton Night Witch
Giant Skeleton
Clone Archers Arrows Firecracker Battle Healer Night Witch
Night Witch
Clone Arrows Battle Healer Giant Skeleton

Defense Synergies 0 10

Archers
Firecracker Battle Healer Giant Skeleton
Arrows
Battle Healer Giant Skeleton
Firecracker
Archers Battle Healer Giant Skeleton Night Witch
Battle Ram
Battle Healer
Archers Arrows Firecracker Giant Skeleton Night Witch
Clone
Giant Skeleton
Archers Arrows Firecracker Battle Healer
Night Witch
Firecracker Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Battle Healer Night Witch
Archers Giant Skeleton Night Witch
Night Witch Firecracker
Arrows Firecracker Battle Healer Giant Skeleton
Arrows Archers Firecracker Night Witch
Archers Arrows Firecracker Night Witch
Arrows Battle Healer Giant Skeleton
Night Witch
Archers Firecracker Battle Healer Giant Skeleton Night Witch
Archers Arrows Firecracker Giant Skeleton Night Witch
Arrows Archers Firecracker Night Witch
Night Witch Battle Healer Giant Skeleton
Arrows Firecracker Night Witch
Arrows Firecracker Night Witch
Arrows Archers Firecracker Battle Healer Night Witch
Arrows Archers Firecracker Battle Healer Giant Skeleton
Archers Arrows Firecracker Battle Healer Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer Giant Skeleton
Archers Arrows Firecracker Battle Healer
Giant Skeleton Battle Healer
Giant Skeleton Battle Healer Night Witch
Giant Skeleton Battle Healer Night Witch
Arrows Firecracker Archers
Archers Battle Healer Giant Skeleton Night Witch
Giant Skeleton Battle Healer
Giant Skeleton Firecracker
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Night Witch
Archers Firecracker
Archers Firecracker Battle Healer Giant Skeleton Night Witch
Arrows Archers Firecracker Battle Healer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Night Witch
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Night Witch
Archers Arrows Firecracker
Arrows Firecracker
Giant Skeleton Night Witch
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Archers Night Witch
Archers Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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