My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Firecracker Inferno Tower Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Skeleton Army Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Knight Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Knight Mini P.E.K.K.A
Knight
Firecracker Zap Electro Wizard
Firecracker
Zap Knight Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Firecracker Electro Wizard
Inferno Tower
Skeleton Army
Electro Wizard
Zap Knight Mini P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 8 15

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker Inferno Tower Skeleton Army Inferno Dragon
Knight
Firecracker Inferno Tower Electro Wizard Zap Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Zap Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Knight Firecracker Skeleton Army
Inferno Tower
Knight Skeleton Army Electro Wizard Zap Firecracker
Skeleton Army
Inferno Tower Zap Knight Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard
Zap Knight Mini P.E.K.K.A Inferno Tower Firecracker Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Zap Knight Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Knight Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Firecracker Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Firecracker
Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Zap Knight Firecracker
Inferno Tower Inferno Dragon Zap Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Knight Electro Wizard
Skeleton Army Zap Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Knight Electro Wizard
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Zap Knight Firecracker Skeleton Army Electro Wizard
Zap Knight Firecracker Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Skeleton Army Knight Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Knight Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Mini P.E.K.K.A Skeleton Army Inferno Dragon
Firecracker Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight Skeleton Army Inferno Dragon
Zap Electro Wizard Knight Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Zap Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Skeleton Army
Zap Firecracker Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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