My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Barbarians Valkyrie Inferno Tower
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Valkyrie Hog Rider
Fireball
Firecracker Barbarians Hog Rider Inferno Tower
Poison
Firecracker Barbarians Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Hog Rider Barbarians Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Valkyrie Mega Knight
Arrows
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Valkyrie Mega Knight
Barbarians
Hog Rider
Valkyrie
Hog Rider Zap Firecracker
Hog Rider
Zap Arrows Firecracker Valkyrie Barbarians Mega Knight
Inferno Tower
Mega Knight
Zap Arrows Firecracker Hog Rider

Defense Synergies 3 12

Zap
Mega Knight Arrows Firecracker Barbarians Valkyrie Inferno Tower
Arrows
Mega Knight Zap Barbarians Valkyrie Inferno Tower
Firecracker
Valkyrie Zap Inferno Tower Mega Knight
Barbarians
Zap Arrows
Valkyrie
Firecracker Zap Arrows Inferno Tower
Hog Rider
Inferno Tower
Zap Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Zap Arrows Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower
Barbarians Inferno Tower Zap Firecracker Valkyrie Mega Knight
Barbarians Inferno Tower Mega Knight Valkyrie
Barbarians Inferno Tower Firecracker Valkyrie Mega Knight
Arrows Firecracker Barbarians Valkyrie Mega Knight
Arrows Zap Firecracker Valkyrie Mega Knight
Inferno Tower Zap Arrows Firecracker
Zap Arrows Barbarians Valkyrie Inferno Tower Mega Knight
Barbarians Inferno Tower
Firecracker Barbarians Valkyrie Inferno Tower Mega Knight
Barbarians Valkyrie Zap Arrows Firecracker Mega Knight
Arrows Inferno Tower Zap Firecracker
Barbarians Inferno Tower Mega Knight Zap Valkyrie
Valkyrie Mega Knight Zap Arrows Firecracker Barbarians
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Zap Mega Knight
Barbarians Mega Knight Arrows Firecracker Valkyrie Inferno Tower
Arrows Valkyrie Mega Knight Zap Firecracker Barbarians
Zap Arrows Valkyrie Firecracker Barbarians Mega Knight
Barbarians Inferno Tower
Valkyrie Mega Knight Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Zap Inferno Tower
Zap Arrows Firecracker Valkyrie Mega Knight
Barbarians Mega Knight Zap Valkyrie Inferno Tower
Valkyrie Mega Knight Zap Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie Mega Knight
Arrows Firecracker Zap
Barbarians Valkyrie Inferno Tower
Inferno Tower Mega Knight Barbarians Valkyrie
Zap Mega Knight Firecracker Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians
Mega Knight Barbarians Valkyrie Inferno Tower
Mega Knight Zap Arrows Barbarians Valkyrie
Barbarians Mega Knight Valkyrie Inferno Tower
Firecracker Barbarians Valkyrie Mega Knight
Barbarians Inferno Tower Zap Firecracker Valkyrie
Arrows Valkyrie Mega Knight Zap Firecracker Barbarians Inferno Tower
Zap Arrows Inferno Tower
Mega Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Barbarians Valkyrie
Zap Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Barbarians
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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