My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Barbarians
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Knight Barbarians Inferno Tower
The Log
Archers Barbarians
Earthquake
Archers Barbarians Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Barbarians
Fireball
Archers Barbarians Inferno Tower
Poison
Archers Barbarians Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Fireball Freeze Barbarians Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Knight Freeze
Archers
Knight Zap Giant
Knight
Archers Zap Fireball
Barbarians
Fireball
Zap Knight Giant Freeze
Giant
Zap Archers Fireball
Inferno Tower
Freeze
Zap Fireball

Defense Synergies 3 8

Zap
Fireball Archers Knight Barbarians Inferno Tower
Archers
Knight Zap Inferno Tower
Knight
Archers Inferno Tower Zap Fireball
Barbarians
Zap
Fireball
Zap Knight Inferno Tower Freeze
Giant
Inferno Tower
Knight Zap Archers Fireball
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Barbarians Inferno Tower Zap Knight
Barbarians Inferno Tower Archers Knight Freeze
Barbarians Inferno Tower Knight
Barbarians Fireball
Fireball Freeze Zap Archers
Inferno Tower Zap Archers Fireball Freeze
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Knight Archers Barbarians Inferno Tower
Archers Barbarians Zap Knight Fireball Freeze
Inferno Tower Zap Archers Fireball
Barbarians Inferno Tower Zap Knight Fireball Freeze
Fireball Zap Barbarians Freeze
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Zap Fireball Freeze
Barbarians Knight Fireball Inferno Tower
Fireball Zap Archers Knight Barbarians
Zap Freeze Archers Knight Barbarians Fireball
Barbarians Inferno Tower
Archers Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Fireball Inferno Tower
Fireball Zap Archers Knight
Barbarians Zap Knight Inferno Tower
Zap Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Knight
Fireball Zap Archers Freeze
Archers Knight Barbarians Fireball Inferno Tower
Inferno Tower Knight Barbarians
Zap Freeze Knight Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Knight Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Knight Fireball Inferno Tower
Archers Barbarians Fireball
Barbarians Inferno Tower Zap Archers Knight Fireball Freeze
Zap Archers Barbarians Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap
Fireball
Knight Barbarians Fireball Freeze
Fireball Zap
Fireball Zap Freeze
Archers
Fireball Zap Freeze
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Archers Barbarians Fireball Freeze
Fireball Zap Archers
Freeze
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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