My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Electro Dragon Miner
Zap
Barbarian Barrel
Tesla Magic Archer
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Electro Dragon Bowler Miner Magic Archer
Fireball
Tesla Electro Dragon Bowler Magic Archer
Poison
Electro Dragon Magic Archer
Lightning
Tesla Electro Dragon Bowler Magic Archer
Rocket
Electro Dragon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Electro Dragon Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Tornado Miner Tesla Magic Archer Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Tornado Miner

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarian Barrel
Tornado Electro Dragon Bowler Miner
Tornado
Magic Archer Barbarian Barrel Electro Dragon Bowler The Log
Electro Dragon
Barbarian Barrel Tornado Bowler Miner Magic Archer
Bowler
Barbarian Barrel Tornado Electro Dragon The Log Miner Magic Archer
The Log
Tornado Bowler Miner Magic Archer
Miner
Barbarian Barrel Electro Dragon Bowler The Log Magic Archer
Magic Archer
Tornado Electro Dragon Bowler The Log Miner

Defense Synergies 4 15

Tesla
The Log Barbarian Barrel Tornado Bowler Magic Archer
Barbarian Barrel
Tesla Tornado Electro Dragon Bowler Miner Magic Archer
Tornado
Bowler Magic Archer Tesla Barbarian Barrel Electro Dragon The Log
Electro Dragon
Barbarian Barrel Tornado Bowler The Log
Bowler
Tornado The Log Tesla Barbarian Barrel Electro Dragon
The Log
Tesla Bowler Tornado Electro Dragon Miner Magic Archer
Miner
Barbarian Barrel The Log
Magic Archer
Tornado Tesla Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Barbarian Barrel Electro Dragon The Log Magic Archer
Tesla Electro Dragon The Log
Tesla Tornado Bowler Electro Dragon
Tesla Electro Dragon Bowler
Barbarian Barrel Tornado Bowler The Log
Barbarian Barrel Tornado Bowler The Log Tesla Electro Dragon Magic Archer
Tesla Tornado Electro Dragon Magic Archer
Bowler Tesla Barbarian Barrel Electro Dragon The Log Magic Archer
Tesla Tornado
Tornado Tesla Barbarian Barrel Bowler Miner
Tesla Barbarian Barrel Tornado Electro Dragon Bowler The Log Magic Archer
Tesla Tornado Electro Dragon Magic Archer
Tesla Bowler Electro Dragon The Log
Bowler Tesla Barbarian Barrel Tornado Electro Dragon The Log Magic Archer
Tesla
Tornado Tesla Bowler The Log
Tesla Tornado Electro Dragon Bowler
Tesla Barbarian Barrel Tornado Electro Dragon Bowler The Log Magic Archer
Barbarian Barrel Tornado The Log Tesla Electro Dragon Bowler Magic Archer
Tesla Tornado
Bowler Tesla Barbarian Barrel Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Barbarian Barrel Bowler
Tesla Barbarian Barrel Electro Dragon Bowler The Log Miner Magic Archer
Electro Dragon Bowler The Log
Bowler Tesla Barbarian Barrel Tornado The Log
Tesla Bowler
Tesla Tornado Electro Dragon Magic Archer
Tesla Bowler
Tesla
Electro Dragon Barbarian Barrel Tornado The Log Magic Archer
Tesla
Tesla Electro Dragon Bowler
Tornado Bowler The Log
Bowler Tesla
Tesla Electro Dragon Bowler Magic Archer
Tesla Electro Dragon Barbarian Barrel Tornado Bowler The Log Magic Archer
Bowler Tesla Barbarian Barrel Electro Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Electro Dragon The Log
Barbarian Barrel Tornado Electro Dragon Bowler The Log Miner Magic Archer
Barbarian Barrel Electro Dragon The Log Miner Magic Archer
Barbarian Barrel The Log
Barbarian Barrel Bowler The Log Magic Archer
Tornado Electro Dragon Magic Archer
Tornado Bowler The Log Magic Archer
The Log Barbarian Barrel Tornado Electro Dragon Bowler Magic Archer
The Log Miner Tornado Electro Dragon
Tornado Electro Dragon Bowler
Miner Barbarian Barrel Tornado Electro Dragon Bowler The Log Magic Archer
Tornado Electro Dragon Magic Archer
Barbarian Barrel Bowler The Log Miner Magic Archer
Barbarian Barrel Electro Dragon Magic Archer
Barbarian Barrel The Log Magic Archer
Barbarian Barrel Electro Dragon Bowler The Log Magic Archer
Magic Archer Barbarian Barrel Electro Dragon Bowler The Log
Barbarian Barrel Tornado
Barbarian Barrel Electro Dragon Bowler The Log Magic Archer
Barbarian Barrel Tornado Electro Dragon Bowler The Log Miner Magic Archer
Bowler The Log Magic Archer
Tornado
Tornado Bowler The Log
Barbarian Barrel Electro Dragon The Log
Tornado The Log Barbarian Barrel Electro Dragon Bowler Magic Archer
The Log Miner Barbarian Barrel Tornado Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Bowler The Log Miner Magic Archer
Miner Barbarian Barrel Tornado The Log Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon
Bowler
Electro Dragon The Log Miner Magic Archer
Electro Dragon Magic Archer
Bowler The Log Magic Archer
Barbarian Barrel Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
The Log Barbarian Barrel
Miner Electro Dragon Bowler Magic Archer
The Log Electro Dragon Bowler Magic Archer
Tornado
Electro Dragon
Electro Dragon Tornado Bowler The Log Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Barbarian Barrel Tornado Bowler The Log Miner Magic Archer

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