My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Zappies Elixir Collector Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Musketeer Zappies Electro Dragon
Zap
Spear Goblins Zappies
Barbarian Barrel
Spear Goblins Knight Musketeer Zappies Electro Wizard
The Log
Spear Goblins Musketeer Zappies
Earthquake
Spear Goblins Zappies Elixir Collector
Arrows
Spear Goblins Zappies
Royal Delivery
Spear Goblins Knight Musketeer Zappies Electro Dragon Electro Wizard
Fireball
Musketeer Zappies Elixir Collector Electro Dragon Electro Wizard
Poison
Spear Goblins Musketeer Zappies Elixir Collector Electro Dragon Electro Wizard
Lightning
Knight Musketeer Elixir Collector Electro Dragon Electro Wizard
Rocket
Musketeer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Collector Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Musketeer Zappies Electro Wizard Electro Dragon Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Musketeer Zappies

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zappies
Knight
Spear Goblins Musketeer Zappies Electro Dragon Electro Wizard
Musketeer
Knight Electro Dragon
Zappies
Spear Goblins Knight Electro Dragon
Elixir Collector
Electro Dragon
Knight Musketeer Zappies
Electro Giant
Electro Wizard
Knight

Defense Synergies 4 10

Spear Goblins
Knight Musketeer Zappies Electro Dragon Electro Wizard
Knight
Spear Goblins Musketeer Electro Dragon Electro Wizard Zappies
Musketeer
Knight Spear Goblins Zappies Electro Wizard
Zappies
Spear Goblins Knight Musketeer Electro Giant Electro Wizard
Elixir Collector
Electro Dragon
Knight Spear Goblins Electro Wizard
Electro Giant
Zappies
Electro Wizard
Knight Spear Goblins Musketeer Zappies Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer Zappies Electro Dragon Electro Wizard
Knight Musketeer Zappies Electro Dragon Electro Wizard
Knight Musketeer Zappies Electro Dragon Electro Wizard
Knight Musketeer Zappies Electro Dragon Electro Wizard
Spear Goblins Musketeer Zappies Electro Dragon Electro Wizard
Musketeer Electro Wizard Spear Goblins Zappies Electro Dragon
Musketeer Electro Dragon Electro Giant Electro Wizard
Zappies Musketeer
Knight Spear Goblins Musketeer Zappies Electro Wizard
Electro Wizard Spear Goblins Knight Musketeer Zappies Electro Dragon Electro Giant
Musketeer Spear Goblins Zappies Electro Dragon Electro Wizard
Knight Musketeer Zappies Electro Dragon Electro Wizard
Zappies Electro Dragon Electro Wizard
Knight Zappies Electro Wizard
Zappies Electro Giant Electro Wizard
Knight Musketeer Zappies Electro Dragon Electro Wizard
Spear Goblins Knight Musketeer Zappies Electro Dragon Electro Wizard
Spear Goblins Knight Musketeer Zappies Electro Dragon Electro Wizard
Musketeer Zappies Electro Wizard
Spear Goblins Knight Musketeer Zappies Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zappies Electro Giant Electro Wizard
Electro Wizard Knight Musketeer Electro Dragon
Zappies Spear Goblins Knight Musketeer Electro Dragon Electro Wizard
Knight Musketeer Zappies Electro Wizard
Knight Musketeer Zappies
Electro Giant Musketeer Zappies Electro Dragon Electro Wizard
Spear Goblins Knight Musketeer Zappies Electro Wizard
Knight Zappies
Electro Dragon Electro Wizard Spear Goblins Knight Zappies
Musketeer Zappies
Knight Musketeer Zappies Electro Dragon
Electro Giant Electro Wizard
Knight Zappies
Musketeer Zappies Electro Dragon Electro Giant
Zappies Electro Dragon Electro Giant Electro Wizard Spear Goblins Knight Musketeer
Musketeer Zappies Electro Dragon Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Electro Dragon
Musketeer Electro Dragon Electro Wizard
Electro Dragon
Knight Musketeer
Electro Giant Spear Goblins Musketeer Electro Dragon
Musketeer
Electro Dragon
Electro Dragon
Musketeer Electro Dragon Electro Wizard
Knight Musketeer Electro Dragon Electro Wizard
Musketeer Electro Dragon
Knight Musketeer
Musketeer Electro Dragon
Musketeer
Spear Goblins Musketeer Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon Electro Wizard
Electro Dragon Electro Giant
Musketeer
Musketeer
Musketeer Electro Dragon
Electro Giant Electro Dragon
Musketeer Electro Dragon Electro Wizard
Musketeer Electro Dragon
Musketeer
Musketeer Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Musketeer Zappies Electro Giant
Musketeer Electro Dragon
Zappies Electro Dragon Electro Wizard
Electro Wizard Spear Goblins Musketeer Zappies Electro Dragon
Musketeer Zappies Electro Dragon Electro Wizard
Knight Musketeer Electro Dragon Electro Wizard
Musketeer Electro Dragon
Electro Giant
Musketeer Electro Dragon
Electro Dragon Electro Giant Musketeer Zappies Electro Wizard
Musketeer Zappies Electro Dragon Electro Wizard
Electro Dragon Musketeer Electro Giant Electro Wizard
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: