My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Giant Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Bomber Archers Goblin Barrel Skeleton Army
Zap
Spear Goblins Bomber Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Archers Knight Goblin Barrel Skeleton Army
The Log
Spear Goblins Bomber Archers Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Bomber Archers Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bomber Archers Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bomber Archers Knight Goblin Barrel Skeleton Army
Fireball
Bomber Archers Goblin Barrel Skeleton Army
Poison
Spear Goblins Bomber Archers Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Arrows Knight Goblin Barrel Skeleton Army Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Arrows

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Giant
Bomber
Giant Knight
Archers
Knight Arrows Giant
Arrows
Giant Archers Knight Goblin Barrel
Knight
Spear Goblins Archers Goblin Barrel Bomber Arrows
Giant
Bomber Arrows Goblin Barrel Spear Goblins Archers
Goblin Barrel
Spear Goblins Knight Giant Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 3 6

Spear Goblins
Knight Archers Arrows Skeleton Army
Bomber
Knight
Archers
Knight Spear Goblins Skeleton Army
Arrows
Spear Goblins Knight
Knight
Spear Goblins Bomber Archers Arrows Skeleton Army
Giant
Goblin Barrel
Skeleton Army
Spear Goblins Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight
Skeleton Army Bomber Knight
Skeleton Army Bomber Archers Knight
Skeleton Army Bomber Knight
Bomber Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Bomber Archers
Spear Goblins Archers Arrows
Arrows
Skeleton Army
Knight Skeleton Army Spear Goblins Bomber Archers
Archers Skeleton Army Spear Goblins Bomber Arrows Knight
Arrows Spear Goblins Archers
Skeleton Army Bomber Knight
Bomber Skeleton Army Arrows
Skeleton Army Knight
Skeleton Army
Bomber Arrows Knight Skeleton Army
Arrows Spear Goblins Bomber Archers Knight Skeleton Army
Arrows Spear Goblins Bomber Archers Knight
Bomber Skeleton Army Spear Goblins Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Archers
Bomber Archers Arrows Knight
Skeleton Army Spear Goblins Knight
Skeleton Army Knight
Knight Skeleton Army
Arrows Archers
Skeleton Army Spear Goblins Archers Knight
Knight Skeleton Army
Spear Goblins Knight Skeleton Army
Skeleton Army
Knight
Skeleton Army Arrows
Skeleton Army Knight
Bomber Archers Skeleton Army
Skeleton Army Spear Goblins Bomber Archers Knight
Arrows Bomber Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows Spear Goblins
Bomber Archers Arrows
Arrows
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Spear Goblins Bomber Arrows
Arrows
Arrows
Bomber
Bomber Archers Arrows
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Bomber Arrows
Arrows
Arrows
Spear Goblins Archers Skeleton Army
Archers Arrows
Arrows
Knight
Arrows Bomber
Arrows

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