My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Goblin Gang Elixir Golem Goblin Barrel
Giant Snowball
Spear Goblins Bats Archers Goblin Gang Goblin Barrel Witch
Zap
Spear Goblins Bats Archers Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Spear Goblins Archers Goblin Gang Elixir Golem Goblin Barrel Witch
The Log
Spear Goblins Archers Goblin Gang Elixir Golem Goblin Barrel Witch
Earthquake
Spear Goblins Archers Goblin Gang Elixir Golem Goblin Barrel Witch
Arrows
Spear Goblins Bats Archers Goblin Gang Goblin Barrel Witch
Royal Delivery
Spear Goblins Bats Archers Goblin Gang Elixir Golem Goblin Barrel Witch
Fireball
Archers Goblin Gang Elixir Golem Goblin Barrel Witch
Poison
Spear Goblins Bats Archers Goblin Gang Elixir Golem Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Elixir Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Goblin Gang Elixir Golem Goblin Barrel Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Archers Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Elixir Golem
Bats
Elixir Golem Goblin Barrel
Archers
Elixir Golem
Goblin Gang
Goblin Barrel Spear Goblins Elixir Golem
Elixir Golem
Poison Spear Goblins Bats Archers Goblin Gang Goblin Barrel Witch
Goblin Barrel
Spear Goblins Goblin Gang Bats Elixir Golem
Poison
Elixir Golem
Witch
Elixir Golem

Defense Synergies 0 6

Spear Goblins
Bats Archers Goblin Gang Poison
Bats
Spear Goblins
Archers
Spear Goblins Goblin Gang Witch
Goblin Gang
Spear Goblins Archers
Elixir Golem
Goblin Barrel
Poison
Spear Goblins
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Bats Goblin Gang Witch
Goblin Gang Witch Bats Archers
Witch Bats Goblin Gang
Poison
Goblin Gang Spear Goblins Bats Archers
Bats Spear Goblins Archers Goblin Gang Poison Witch
Poison
Witch Goblin Gang
Goblin Gang Spear Goblins Archers
Bats Archers Goblin Gang Poison Witch Spear Goblins
Spear Goblins Bats Archers Goblin Gang Poison Witch
Bats Goblin Gang Witch
Bats Goblin Gang Poison Witch
Goblin Gang
Goblin Gang
Bats Goblin Gang Poison Witch
Spear Goblins Bats Archers Goblin Gang Witch
Poison Witch Spear Goblins Bats Archers
Goblin Gang Spear Goblins Bats Archers Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Archers Witch
Poison Archers Goblin Gang
Goblin Gang Spear Goblins Bats Witch
Goblin Gang Bats
Goblin Gang Witch
Poison Bats Archers Goblin Gang Witch
Goblin Gang Spear Goblins Bats Archers Witch
Spear Goblins Bats Poison Witch
Witch Goblin Gang
Bats Witch
Poison
Goblin Gang Witch
Archers Witch
Goblin Gang Witch Spear Goblins Bats Archers Poison
Bats Poison Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison
Poison Spear Goblins Bats Witch
Archers Poison Witch
Poison
Poison
Bats Goblin Gang Poison
Poison
Poison Archers
Poison
Poison
Poison
Spear Goblins Poison Witch
Poison
Poison
Bats
Archers Poison
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch
Poison Witch
Poison Witch
Poison
Poison Bats Archers Witch
Bats Poison Witch
Poison
Poison
Poison
Spear Goblins Bats Archers Goblin Gang Witch
Poison Archers Witch
Poison Goblin Gang
Poison
Poison
Bats Goblin Gang Poison Witch
Bats Poison Witch
Poison Witch

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