My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Wall Breakers Inferno Dragon Night Witch
Giant Snowball
Spear Goblins Wall Breakers Inferno Dragon Night Witch
Zap
Spear Goblins Royal Giant Wall Breakers Inferno Dragon Night Witch
Barbarian Barrel
Spear Goblins Wall Breakers Night Witch
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A Wall Breakers
Earthquake
Spear Goblins
Arrows
Spear Goblins Wall Breakers Night Witch
Royal Delivery
Spear Goblins Mini P.E.K.K.A Wall Breakers Inferno Dragon Night Witch
Fireball
Wall Breakers Inferno Dragon Night Witch
Poison
Spear Goblins Night Witch
Lightning
Mini P.E.K.K.A Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Wall Breakers Arrows Mini P.E.K.K.A Inferno Dragon Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Wall Breakers Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Mini P.E.K.K.A Wall Breakers Inferno Dragon
Arrows
Royal Giant Mirror Mini P.E.K.K.A Wall Breakers Night Witch
Royal Giant
Arrows Spear Goblins Mirror Night Witch
Mini P.E.K.K.A
Spear Goblins Arrows Mirror
Mirror
Arrows Royal Giant Mini P.E.K.K.A Wall Breakers Night Witch
Wall Breakers
Spear Goblins Arrows Mirror
Inferno Dragon
Spear Goblins
Night Witch
Arrows Royal Giant Mirror

Defense Synergies 1 8

Spear Goblins
Arrows Mini P.E.K.K.A Inferno Dragon Night Witch
Arrows
Mirror Spear Goblins Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Spear Goblins Arrows Mirror
Mirror
Arrows Mini P.E.K.K.A Inferno Dragon Night Witch
Wall Breakers
Inferno Dragon
Spear Goblins Mirror
Night Witch
Spear Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Mini P.E.K.K.A Inferno Dragon Night Witch
Mini P.E.K.K.A Inferno Dragon Night Witch
Mini P.E.K.K.A Inferno Dragon Night Witch
Arrows Mini P.E.K.K.A
Arrows Spear Goblins Night Witch
Inferno Dragon Spear Goblins Arrows Night Witch
Arrows
Mini P.E.K.K.A Inferno Dragon Night Witch
Spear Goblins Mini P.E.K.K.A Night Witch
Spear Goblins Arrows Night Witch
Arrows Inferno Dragon Spear Goblins Night Witch
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A Night Witch
Arrows Spear Goblins Night Witch
Arrows Spear Goblins Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Spear Goblins Arrows Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins
Arrows Mini P.E.K.K.A Inferno Dragon
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Inferno Dragon Night Witch
Arrows
Mini P.E.K.K.A Spear Goblins Night Witch
Mini P.E.K.K.A Inferno Dragon
Spear Goblins Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Night Witch
Spear Goblins Mini P.E.K.K.A Inferno Dragon Night Witch
Arrows Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows
Mini P.E.K.K.A Night Witch
Arrows
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A
Arrows
Night Witch
Arrows
Arrows
Arrows
Inferno Dragon
Arrows
Arrows
Arrows
Arrows Night Witch
Mini P.E.K.K.A Night Witch
Arrows Night Witch
Arrows
Arrows
Spear Goblins Night Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows

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