My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Electro Dragon Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Phoenix
Giant Snowball
Archers Electro Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Elixir Golem Lumberjack
The Log
Archers Elixir Golem Lumberjack
Earthquake
Archers Elixir Golem
Arrows
Archers
Royal Delivery
Archers Elixir Golem Battle Healer Electro Dragon Lumberjack
Fireball
Archers Elixir Golem Battle Healer Electro Dragon Lumberjack
Poison
Archers Elixir Golem Battle Healer Electro Dragon Phoenix
Lightning
Battle Healer Electro Dragon Phoenix Lumberjack
Rocket
Battle Healer Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Elixir Golem Battle Healer Phoenix Lumberjack Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Archers Elixir Golem Battle Healer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Elixir Golem Electro Dragon Phoenix Lumberjack
Archers
Battle Healer Giant Snowball Elixir Golem Electro Dragon Lumberjack
Elixir Golem
Battle Healer Lightning Giant Snowball Archers Electro Dragon Lumberjack
Battle Healer
Archers Elixir Golem Electro Dragon Lumberjack
Electro Dragon
Battle Healer Giant Snowball Archers Elixir Golem
Lightning
Elixir Golem
Phoenix
Giant Snowball
Lumberjack
Giant Snowball Archers Elixir Golem Battle Healer

Defense Synergies 1 10

Giant Snowball
Archers Battle Healer Electro Dragon Phoenix Lumberjack
Archers
Giant Snowball Battle Healer Lumberjack
Elixir Golem
Battle Healer
Electro Dragon Giant Snowball Archers Phoenix Lumberjack
Electro Dragon
Battle Healer Giant Snowball Lumberjack
Lightning
Phoenix
Giant Snowball Battle Healer
Lumberjack
Giant Snowball Archers Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
Lumberjack Battle Healer Electro Dragon Phoenix
Lumberjack Giant Snowball Archers Electro Dragon Lightning
Lumberjack Electro Dragon Phoenix
Lightning Battle Healer Lumberjack
Giant Snowball Archers Electro Dragon Lumberjack
Giant Snowball Lightning Archers Electro Dragon Phoenix
Lightning Battle Healer Electro Dragon Phoenix
Phoenix Lumberjack
Giant Snowball Archers Battle Healer Phoenix Lumberjack
Archers Giant Snowball Electro Dragon Lumberjack
Giant Snowball Archers Electro Dragon Phoenix
Lumberjack Giant Snowball Battle Healer Electro Dragon Lightning
Giant Snowball Electro Dragon Lumberjack
Phoenix Lumberjack
Giant Snowball Lightning Lumberjack
Electro Dragon Lumberjack
Giant Snowball Archers Battle Healer Electro Dragon Lumberjack
Giant Snowball Archers Battle Healer Electro Dragon Lumberjack
Phoenix Lumberjack
Giant Snowball Archers Battle Healer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Archers Battle Healer
Giant Snowball Archers Battle Healer Electro Dragon Lightning Phoenix Lumberjack
Lumberjack Battle Healer Electro Dragon Lightning
Lightning Lumberjack Battle Healer Phoenix
Battle Healer Phoenix Lumberjack
Giant Snowball Archers Electro Dragon
Archers Battle Healer Lightning Phoenix Lumberjack
Battle Healer Phoenix Lumberjack
Electro Dragon Lightning Giant Snowball Phoenix
Phoenix
Electro Dragon Phoenix Lumberjack
Lightning Giant Snowball Phoenix
Lightning Lumberjack
Archers Electro Dragon
Electro Dragon Phoenix Archers Battle Healer Lightning Lumberjack
Giant Snowball Archers Battle Healer Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Giant Snowball Electro Dragon
Lightning Electro Dragon
Lightning
Giant Snowball
Giant Snowball Electro Dragon
Archers
Giant Snowball Electro Dragon Lightning
Giant Snowball Electro Dragon Lightning
Lightning Giant Snowball Electro Dragon Lumberjack
Lightning Electro Dragon
Lightning Giant Snowball Archers Electro Dragon
Lightning Giant Snowball
Lightning Electro Dragon
Lightning Giant Snowball
Lightning Giant Snowball Electro Dragon
Lightning Electro Dragon
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Archers Electro Dragon
Lightning Giant Snowball Electro Dragon
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Lightning
Lightning Giant Snowball Electro Dragon
Lightning
Lightning Giant Snowball Archers Electro Dragon
Electro Dragon Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Electro Dragon
Lightning Giant Snowball Electro Dragon
Giant Snowball Lightning
Lightning Archers Electro Dragon
Lightning Giant Snowball Archers Electro Dragon
Lightning Electro Dragon Lumberjack
Giant Snowball Electro Dragon Lightning
Lightning Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Lightning
Giant Snowball Electro Dragon Lightning
Electro Dragon Lightning Giant Snowball

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