My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Ice Golem Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Tesla Giant Skeleton Magic Archer
The Log
Skeletons Giant Skeleton
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Giant Skeleton Miner Magic Archer
Fireball
Tesla Magic Archer
Poison
Magic Archer
Lightning
Knight Tesla Ice Golem Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Knight Miner Tesla Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Knight

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
The Log Miner Magic Archer
Tesla
Ice Golem
Miner Magic Archer
Giant Skeleton
The Log Miner Magic Archer
The Log
Knight Giant Skeleton Miner Magic Archer
Miner
Knight Ice Golem Giant Skeleton The Log Magic Archer
Magic Archer
Knight Ice Golem Giant Skeleton The Log Miner

Defense Synergies 5 14

Skeletons
Tesla Knight Ice Golem Giant Skeleton The Log Magic Archer
Knight
Tesla Magic Archer Skeletons The Log
Tesla
Skeletons Knight Ice Golem The Log Magic Archer
Ice Golem
Tesla Skeletons Giant Skeleton The Log Magic Archer
Giant Skeleton
Skeletons Ice Golem The Log Magic Archer
The Log
Tesla Skeletons Knight Ice Golem Giant Skeleton Miner Magic Archer
Miner
The Log
Magic Archer
Knight Skeletons Tesla Ice Golem Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem The Log Magic Archer
Skeletons Knight Tesla The Log
Tesla Skeletons Knight Giant Skeleton
Tesla Skeletons Knight
Giant Skeleton The Log
The Log Skeletons Tesla Magic Archer
Tesla Magic Archer
Tesla Ice Golem Giant Skeleton The Log Magic Archer
Tesla Skeletons
Knight Skeletons Tesla Ice Golem Giant Skeleton Miner
Skeletons Knight Tesla Ice Golem Giant Skeleton The Log Magic Archer
Tesla Magic Archer
Tesla Skeletons Knight Giant Skeleton The Log
Tesla The Log Magic Archer
Knight Tesla
Tesla The Log
Tesla Skeletons Knight
Tesla Knight The Log Magic Archer
The Log Knight Tesla Ice Golem Giant Skeleton Magic Archer
Tesla
Knight Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Ice Golem Giant Skeleton
Knight Tesla Ice Golem The Log Miner Magic Archer
Giant Skeleton Skeletons Knight Ice Golem The Log
Giant Skeleton Knight Tesla Ice Golem The Log
Giant Skeleton Skeletons Knight Tesla
Skeletons Tesla Ice Golem Magic Archer
Skeletons Knight Tesla Ice Golem Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Skeletons Knight Ice Golem The Log Magic Archer
Skeletons Tesla
Knight Tesla Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Knight Tesla Ice Golem
Tesla Magic Archer
Tesla Skeletons Knight Ice Golem Giant Skeleton The Log Magic Archer
Tesla Ice Golem Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Ice Golem Giant Skeleton The Log
The Log Miner Magic Archer
Giant Skeleton The Log Miner Magic Archer
Knight Ice Golem Giant Skeleton The Log
The Log Magic Archer
Ice Golem Magic Archer
The Log Magic Archer
The Log Ice Golem Magic Archer
The Log Miner
Miner Knight The Log Magic Archer
Magic Archer
Knight Ice Golem The Log Miner Magic Archer
Magic Archer
Ice Golem The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
The Log Miner Magic Archer
Giant Skeleton The Log Magic Archer
The Log
The Log
Ice Golem The Log Magic Archer
The Log Miner Magic Archer
The Log Miner Magic Archer
Miner The Log Magic Archer
Ice Golem Magic Archer
The Log Miner Magic Archer
Magic Archer
Giant Skeleton
The Log Magic Archer
Magic Archer
Magic Archer
The Log
Miner Knight Magic Archer
The Log Ice Golem Magic Archer
Giant Skeleton
Giant Skeleton The Log Magic Archer
Magic Archer
Giant Skeleton The Log Miner Magic Archer

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