My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Delivery Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Firecracker Royal Delivery Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Bats Firecracker Mini P.E.K.K.A
Bats
Hog Rider Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats Mini P.E.K.K.A
Royal Delivery
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Hog Rider The Log
Hog Rider
Ice Spirit Bats Firecracker The Log Mini P.E.K.K.A
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 3 18

Skeletons
Ice Spirit Bats Firecracker Royal Delivery Mini P.E.K.K.A The Log
Ice Spirit
Mini P.E.K.K.A Skeletons Bats Firecracker Royal Delivery The Log
Bats
Skeletons Ice Spirit Firecracker Royal Delivery Mini P.E.K.K.A The Log
Firecracker
The Log Skeletons Ice Spirit Bats Royal Delivery Mini P.E.K.K.A
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Bats Firecracker Royal Delivery
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Skeletons Ice Spirit Bats Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeletons Ice Spirit Bats Firecracker Royal Delivery The Log
Mini P.E.K.K.A Skeletons Bats Royal Delivery
Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Royal Delivery Mini P.E.K.K.A The Log
Royal Delivery The Log Skeletons Bats Firecracker
Bats Ice Spirit Firecracker Royal Delivery
The Log
Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Royal Delivery Mini P.E.K.K.A
Bats Skeletons Firecracker Royal Delivery The Log
Bats Firecracker Royal Delivery
Mini P.E.K.K.A Skeletons Ice Spirit Bats Royal Delivery The Log
Ice Spirit Bats Firecracker Royal Delivery Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Royal Delivery Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Royal Delivery Mini P.E.K.K.A
Ice Spirit Royal Delivery Bats Firecracker The Log
Royal Delivery The Log Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Bats Firecracker Royal Delivery Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Royal Delivery
Royal Delivery Firecracker Mini P.E.K.K.A The Log
Royal Delivery Skeletons Ice Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Royal Delivery The Log
Skeletons Royal Delivery Mini P.E.K.K.A
Firecracker Royal Delivery Skeletons Ice Spirit Bats
Royal Delivery Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Royal Delivery
Royal Delivery Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A The Log
Skeletons Royal Delivery
Bats Mini P.E.K.K.A
Royal Delivery The Log
Royal Delivery Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Bats Firecracker Royal Delivery Mini P.E.K.K.A The Log
Bats Firecracker Royal Delivery Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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