My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Knight Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Archers Knight Bomb Tower
The Log
Skeletons Ice Spirit Archers
Earthquake
Skeletons Archers Bomb Tower
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Knight
Fireball
Archers Bomb Tower
Poison
Archers Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Archers Arrows Knight Bomb Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Archers

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Archers Goblin Giant
Archers
Knight Ice Spirit Arrows Goblin Giant
Arrows
Archers Knight Goblin Giant
Knight
Ice Spirit Archers Arrows
Bomb Tower
Rage
Goblin Giant
Goblin Giant
Ice Spirit Archers Arrows Rage

Defense Synergies 2 12

Skeletons
Ice Spirit Archers Knight Bomb Tower
Ice Spirit
Skeletons Archers Knight Bomb Tower Goblin Giant
Archers
Knight Skeletons Ice Spirit Bomb Tower Goblin Giant
Arrows
Knight Bomb Tower
Knight
Archers Bomb Tower Skeletons Ice Spirit Arrows
Bomb Tower
Knight Skeletons Ice Spirit Archers Arrows
Rage
Goblin Giant
Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant
Bomb Tower Skeletons Ice Spirit Knight
Bomb Tower Skeletons Archers Knight
Bomb Tower Skeletons Knight
Arrows Bomb Tower
Arrows Skeletons Archers Bomb Tower
Ice Spirit Archers Arrows Bomb Tower
Arrows Bomb Tower Goblin Giant
Skeletons Bomb Tower
Knight Skeletons Ice Spirit Archers
Archers Skeletons Arrows Knight Bomb Tower Goblin Giant
Arrows Archers
Bomb Tower Skeletons Ice Spirit Knight
Bomb Tower Ice Spirit Arrows
Knight Bomb Tower
Bomb Tower Ice Spirit
Bomb Tower Skeletons Arrows Knight
Ice Spirit Arrows Bomb Tower Archers Knight
Arrows Bomb Tower Ice Spirit Archers Knight
Bomb Tower
Archers Arrows Knight Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers
Archers Arrows Knight Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower Goblin Giant
Knight Goblin Giant
Skeletons Knight Goblin Giant
Arrows Skeletons Ice Spirit Archers Bomb Tower Goblin Giant
Skeletons Archers Knight Bomb Tower Goblin Giant
Knight Bomb Tower Goblin Giant
Skeletons Ice Spirit Knight Bomb Tower
Skeletons Goblin Giant
Knight Bomb Tower
Arrows Goblin Giant
Skeletons Knight Bomb Tower Goblin Giant
Archers Bomb Tower
Skeletons Ice Spirit Archers Knight Bomb Tower Goblin Giant
Arrows Archers Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Giant
Arrows Knight
Arrows
Arrows Ice Spirit Goblin Giant
Archers Arrows
Arrows Ice Spirit
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows Ice Spirit
Arrows
Arrows
Arrows
Archers Arrows
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Archers
Archers Arrows
Arrows
Knight
Arrows
Arrows
Ice Spirit
Goblin Giant

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