My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Phoenix Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Phoenix Skeleton King
Giant Snowball
Skeletons Goblin Drill Witch Skeleton King
Zap
Skeletons Firecracker Goblin Drill Witch Skeleton King
Barbarian Barrel
Skeletons Firecracker Goblin Drill Witch Skeleton King
The Log
Skeletons Firecracker Goblin Drill Witch Skeleton King
Earthquake
Skeletons Firecracker Goblin Drill Witch Skeleton King
Arrows
Skeletons Firecracker Goblin Drill Witch Skeleton King
Royal Delivery
Skeletons Firecracker Goblin Drill Witch Skeleton King
Fireball
Firecracker Goblin Drill Witch Skeleton King
Poison
Firecracker Goblin Drill Witch Phoenix Skeleton King
Lightning
Witch Phoenix Skeleton King
Rocket
Witch Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Void Goblin Drill Phoenix Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Void Goblin Drill

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Drill Mega Knight
Void
Goblin Drill
Firecracker Mega Knight Skeleton King
Witch
Mega Knight Skeleton King
Phoenix
Mega Knight
Firecracker Goblin Drill Witch
Skeleton King
Goblin Drill Witch

Defense Synergies 0 5

Skeletons
Firecracker Witch Phoenix
Firecracker
Skeletons Mega Knight
Void
Goblin Drill
Witch
Skeletons Mega Knight
Phoenix
Skeletons
Mega Knight
Firecracker Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Skeletons Firecracker Goblin Drill Witch Phoenix Mega Knight
Witch Mega Knight Skeletons Void Goblin Drill
Witch Skeletons Firecracker Goblin Drill Phoenix Mega Knight Skeleton King
Firecracker Mega Knight
Skeletons Firecracker Mega Knight
Firecracker Void Witch Phoenix
Void Phoenix Mega Knight
Witch Skeletons Goblin Drill Phoenix Skeleton King
Skeletons Firecracker Phoenix Mega Knight
Witch Skeletons Firecracker Goblin Drill Mega Knight Skeleton King
Firecracker Witch Phoenix
Goblin Drill Mega Knight Skeletons Witch
Mega Knight Firecracker Goblin Drill Witch Skeleton King
Goblin Drill Phoenix Mega Knight Skeleton King
Goblin Drill Mega Knight
Mega Knight Skeletons Firecracker Goblin Drill Witch
Mega Knight Firecracker Goblin Drill Witch
Goblin Drill Witch Firecracker Mega Knight
Goblin Drill Phoenix
Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void Witch
Void Firecracker Phoenix Mega Knight
Mega Knight Skeletons Witch
Mega Knight Phoenix
Skeletons Goblin Drill Witch Phoenix Mega Knight
Firecracker Skeletons Witch
Skeletons Void Witch Phoenix
Mega Knight Phoenix
Void Mega Knight Skeletons Firecracker Witch Phoenix
Witch Skeletons Goblin Drill Phoenix
Mega Knight Witch Phoenix
Mega Knight Void Phoenix
Mega Knight Skeletons Witch Skeleton King
Firecracker Witch Mega Knight
Witch Phoenix Skeletons Firecracker Goblin Drill Skeleton King
Mega Knight Firecracker Witch Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Goblin Drill
Firecracker Void
Void Goblin Drill
Firecracker Void
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Void Firecracker
Void
Firecracker Void
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker Goblin Drill Witch
Firecracker Mega Knight
Void Firecracker Mega Knight
Firecracker Witch Mega Knight
Void Mega Knight
Void
Void
Void Goblin Drill
Firecracker Witch Mega Knight
Witch
Firecracker Void Witch
Void Witch Mega Knight
Void Firecracker
Firecracker Witch
Firecracker Void Witch
Void
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker
Void Witch
Firecracker Witch
Void Firecracker Mega Knight
Firecracker Skeleton King
Void
Firecracker Mega Knight
Firecracker Witch Skeleton King
Firecracker Void Witch
Void Firecracker Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: