My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Elixir Golem Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Little Prince
Barbarian Barrel
Skeletons Firecracker Tesla Elixir Golem Little Prince
The Log
Skeletons Firecracker Elixir Golem Little Prince
Earthquake
Skeletons Firecracker Tesla Elixir Golem
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Elixir Golem Bowler Little Prince
Fireball
Firecracker Tesla Elixir Golem Bowler Little Prince
Poison
Firecracker Elixir Golem Little Prince
Lightning
Tesla Bowler Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Elixir Golem Little Prince Tesla Fireball Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Mirror Bowler
Tesla
Elixir Golem
Firecracker Fireball Mirror Bowler
Fireball
Mirror Elixir Golem Little Prince
Mirror
Fireball Firecracker Elixir Golem
Bowler
Firecracker Elixir Golem Little Prince
Little Prince
Fireball Bowler

Defense Synergies 3 11

Skeletons
Tesla Firecracker Bowler Little Prince
Firecracker
Skeletons Tesla Mirror
Tesla
Skeletons Mirror Firecracker Fireball Bowler Little Prince
Elixir Golem
Fireball
Mirror Tesla Little Prince
Mirror
Tesla Fireball Firecracker Bowler
Bowler
Skeletons Tesla Mirror Little Prince
Little Prince
Skeletons Tesla Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Fireball
Skeletons Firecracker Tesla
Tesla Bowler Skeletons
Tesla Skeletons Firecracker Bowler
Firecracker Fireball Bowler
Fireball Bowler Skeletons Firecracker Tesla
Tesla Firecracker Fireball Little Prince
Bowler Tesla Fireball
Tesla Skeletons
Skeletons Firecracker Tesla Bowler Little Prince
Skeletons Firecracker Tesla Fireball Bowler
Tesla Firecracker Fireball
Tesla Bowler Skeletons Fireball
Fireball Bowler Firecracker Tesla
Tesla
Tesla Fireball Bowler
Tesla Skeletons Firecracker Fireball Bowler
Tesla Fireball Firecracker Bowler Little Prince
Firecracker Tesla Fireball Bowler Little Prince
Tesla
Bowler Firecracker Tesla Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Bowler
Fireball Firecracker Tesla Bowler
Skeletons Bowler
Bowler Tesla Fireball
Skeletons Tesla Bowler
Firecracker Fireball Skeletons Tesla
Skeletons Tesla Fireball Bowler
Tesla
Skeletons Firecracker Fireball
Skeletons Tesla
Tesla Bowler
Fireball Bowler
Bowler Skeletons Tesla Fireball
Firecracker Tesla Fireball Bowler
Tesla Skeletons Firecracker Fireball Bowler Little Prince
Bowler Firecracker Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Bowler
Fireball
Firecracker Fireball
Fireball Firecracker Bowler
Firecracker Fireball
Firecracker Bowler
Fireball Firecracker Bowler
Fireball Firecracker
Fireball Bowler
Firecracker Fireball Bowler
Fireball Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler Little Prince
Fireball Bowler
Fireball
Bowler
Fireball
Firecracker Fireball Bowler Little Prince
Firecracker Fireball Bowler
Fireball Bowler
Fireball Firecracker
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball Bowler
Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Bowler
Firecracker Fireball Bowler
Fireball
Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball Bowler Little Prince

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