My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elixir Golem Hog Rider Skeleton Army
Giant Snowball
Skeletons Minion Horde Hog Rider Skeleton Army Witch
Zap
Skeletons Firecracker Minion Horde Skeleton Army Witch
Barbarian Barrel
Skeletons Firecracker Elixir Golem Skeleton Army Witch
The Log
Skeletons Firecracker Elixir Golem Hog Rider Skeleton Army Witch
Earthquake
Skeletons Firecracker Elixir Golem Hog Rider Skeleton Army Witch
Arrows
Skeletons Firecracker Minion Horde Skeleton Army Witch
Royal Delivery
Skeletons Firecracker Minion Horde Elixir Golem Hog Rider Skeleton Army Witch
Fireball
Firecracker Minion Horde Elixir Golem Hog Rider Skeleton Army Witch
Poison
Firecracker Minion Horde Elixir Golem Skeleton Army Witch
Lightning
Witch
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Elixir Golem Skeleton Army Hog Rider Minion Horde Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Elixir Golem Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Hog Rider Mega Knight
Minion Horde
Mega Knight Hog Rider
Elixir Golem
Firecracker Hog Rider Witch
Hog Rider
Firecracker Minion Horde Elixir Golem Witch Mega Knight
Skeleton Army
Witch
Elixir Golem Hog Rider Mega Knight
Mega Knight
Minion Horde Firecracker Hog Rider Witch

Defense Synergies 0 6

Skeletons
Firecracker Minion Horde Witch
Firecracker
Skeletons Skeleton Army Mega Knight
Minion Horde
Skeletons
Elixir Golem
Hog Rider
Skeleton Army
Firecracker
Witch
Skeletons Mega Knight
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Skeleton Army Skeletons Firecracker Witch Mega Knight
Minion Horde Skeleton Army Witch Mega Knight Skeletons
Minion Horde Skeleton Army Witch Skeletons Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Mega Knight
Minion Horde Firecracker Witch
Mega Knight
Minion Horde Witch Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Minion Horde Mega Knight
Minion Horde Skeleton Army Witch Skeletons Firecracker Mega Knight
Minion Horde Firecracker Witch
Minion Horde Skeleton Army Mega Knight Skeletons Witch
Skeleton Army Mega Knight Firecracker Minion Horde Witch
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Mega Knight
Minion Horde Mega Knight Skeletons Firecracker Skeleton Army Witch
Mega Knight Firecracker Minion Horde Skeleton Army Witch
Witch Firecracker Mega Knight
Skeleton Army Mega Knight Firecracker Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Witch
Firecracker Mega Knight
Skeleton Army Mega Knight Skeletons Minion Horde Witch
Skeleton Army Mega Knight Minion Horde
Skeletons Minion Horde Skeleton Army Witch Mega Knight
Firecracker Skeletons Minion Horde Witch
Skeleton Army Skeletons Minion Horde Witch
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Skeletons Firecracker Skeleton Army Witch
Witch Skeletons Minion Horde Skeleton Army
Mega Knight Minion Horde Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Skeletons Minion Horde Witch
Firecracker Minion Horde Skeleton Army Witch Mega Knight
Skeleton Army Witch Skeletons Firecracker Minion Horde
Mega Knight Firecracker Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch
Firecracker Minion Horde Witch
Firecracker
Firecracker
Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Witch
Firecracker Minion Horde Mega Knight
Minion Horde
Firecracker Mega Knight
Firecracker Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Firecracker Witch Mega Knight
Minion Horde Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Minion Horde Witch
Firecracker Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker
Minion Horde Skeleton Army Witch
Firecracker Witch
Firecracker Minion Horde Mega Knight
Firecracker
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Mega Knight

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