My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Fire Spirit Archers
Zap
Skeletons Fire Spirit Archers X-Bow
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Archers Knight X-Bow
The Log
Skeletons Electro Spirit Fire Spirit Archers X-Bow
Earthquake
Skeletons Archers Elixir Collector X-Bow
Arrows
Skeletons Electro Spirit Fire Spirit Archers
Royal Delivery
Skeletons Electro Spirit Fire Spirit Archers Knight
Fireball
Archers Elixir Collector X-Bow
Poison
Archers Elixir Collector X-Bow
Lightning
Knight Elixir Collector X-Bow
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Knight Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit The Log Archers Knight Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Fire Spirit
Knight X-Bow
Archers
Knight X-Bow
Knight
Archers X-Bow Fire Spirit The Log
Elixir Collector
X-Bow
Knight The Log Electro Spirit Fire Spirit Archers
The Log
X-Bow Knight

Defense Synergies 5 10

Skeletons
X-Bow Electro Spirit Fire Spirit Archers Knight The Log
Electro Spirit
Skeletons The Log
Fire Spirit
Knight Skeletons The Log
Archers
Knight Skeletons X-Bow The Log
Knight
Fire Spirit Archers X-Bow Skeletons The Log
Elixir Collector
X-Bow
Skeletons Knight The Log Archers
The Log
X-Bow Skeletons Electro Spirit Fire Spirit Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow The Log
Skeletons Knight X-Bow The Log
Skeletons Fire Spirit Archers Knight
Skeletons Knight
X-Bow The Log
The Log Skeletons Electro Spirit Fire Spirit Archers X-Bow
Electro Spirit Fire Spirit Archers X-Bow
Electro Spirit X-Bow The Log
Skeletons X-Bow
Knight Skeletons Fire Spirit Archers
Archers Skeletons Electro Spirit Knight X-Bow The Log
Archers
Skeletons Fire Spirit Knight X-Bow The Log
Fire Spirit Electro Spirit X-Bow The Log
Knight X-Bow
X-Bow The Log
Skeletons Knight X-Bow
Fire Spirit Electro Spirit Archers Knight X-Bow The Log
The Log Electro Spirit Fire Spirit Archers Knight
Electro Spirit Fire Spirit Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers X-Bow
Archers Knight X-Bow The Log
Skeletons Knight The Log
Knight X-Bow The Log
Skeletons Knight
Fire Spirit Skeletons Electro Spirit Archers
Skeletons Archers Knight
Knight
Skeletons Electro Spirit Knight X-Bow The Log
Skeletons
Knight
The Log
Skeletons Knight
Archers
Skeletons Electro Spirit Archers Knight X-Bow The Log
Electro Spirit Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
X-Bow The Log
X-Bow The Log
Knight The Log
Fire Spirit The Log
Electro Spirit Fire Spirit
Fire Spirit Archers The Log
X-Bow The Log Fire Spirit
The Log X-Bow
Fire Spirit X-Bow
Knight X-Bow The Log
Fire Spirit Archers
Fire Spirit Knight The Log
X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit Archers X-Bow The Log
Fire Spirit X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Electro Spirit Fire Spirit
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit Archers X-Bow
Electro Spirit
X-Bow The Log
Electro Spirit
The Log
Electro Spirit Fire Spirit Archers X-Bow
Fire Spirit Archers
The Log
Knight
The Log
Electro Spirit The Log
X-Bow The Log

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