My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Cannon Electro Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider Electro Wizard
Fireball
Cannon Hog Rider Electro Wizard
Poison
Bats Cannon Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Cannon Royal Delivery Earthquake Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Barbarian Barrel
Cannon
Royal Delivery
Earthquake
Hog Rider Barbarian Barrel
Hog Rider
Bats Earthquake Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Earthquake Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 3 17

Skeletons
Cannon Bats Royal Delivery Earthquake Barbarian Barrel Electro Wizard
Bats
Skeletons Cannon Royal Delivery Earthquake Barbarian Barrel Electro Wizard
Cannon
Skeletons Royal Delivery Bats Earthquake Barbarian Barrel Electro Wizard
Royal Delivery
Cannon Electro Wizard Skeletons Bats Earthquake Barbarian Barrel
Earthquake
Skeletons Bats Cannon Royal Delivery Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Bats Cannon Royal Delivery Earthquake Electro Wizard
Electro Wizard
Royal Delivery Skeletons Bats Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Barbarian Barrel Electro Wizard
Skeletons Bats Cannon Royal Delivery Electro Wizard
Cannon Skeletons Bats Royal Delivery Electro Wizard
Cannon Skeletons Bats Electro Wizard
Royal Delivery Earthquake Barbarian Barrel
Royal Delivery Barbarian Barrel Skeletons Bats Cannon Earthquake Electro Wizard
Bats Electro Wizard Cannon Royal Delivery
Earthquake Cannon Barbarian Barrel Electro Wizard
Cannon Skeletons
Skeletons Cannon Royal Delivery Barbarian Barrel Electro Wizard
Bats Electro Wizard Skeletons Cannon Royal Delivery Earthquake Barbarian Barrel
Bats Royal Delivery Electro Wizard
Cannon Skeletons Bats Royal Delivery Earthquake Electro Wizard
Bats Cannon Royal Delivery Earthquake Barbarian Barrel Electro Wizard
Cannon Electro Wizard
Cannon Royal Delivery Electro Wizard
Skeletons Bats Cannon Royal Delivery Electro Wizard
Cannon Royal Delivery Bats Barbarian Barrel Electro Wizard
Royal Delivery Earthquake Barbarian Barrel Bats Cannon Electro Wizard
Cannon Electro Wizard
Bats Cannon Royal Delivery Earthquake Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Barbarian Barrel Electro Wizard
Royal Delivery Electro Wizard Barbarian Barrel
Royal Delivery Skeletons Bats Electro Wizard
Bats Royal Delivery Barbarian Barrel Electro Wizard
Skeletons Cannon Royal Delivery
Royal Delivery Skeletons Bats Electro Wizard
Royal Delivery Skeletons Bats Electro Wizard
Royal Delivery
Royal Delivery Electro Wizard Skeletons Bats Barbarian Barrel
Skeletons Cannon Royal Delivery
Bats
Royal Delivery Electro Wizard
Royal Delivery Skeletons Cannon
Cannon
Electro Wizard Skeletons Bats Royal Delivery Barbarian Barrel
Bats Cannon Royal Delivery Earthquake Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bats
Earthquake
Earthquake Barbarian Barrel
Bats Electro Wizard
Earthquake Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bats
Earthquake Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Electro Wizard
Electro Wizard Bats
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Bats Barbarian Barrel
Electro Wizard
Barbarian Barrel
Electro Wizard
Earthquake
Bats Electro Wizard
Bats Electro Wizard
Barbarian Barrel Electro Wizard

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