My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Battle Ram Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Battle Ram Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Battle Ram Giant Prince
Giant Snowball
Skeletons Barbarians Minion Horde Musketeer Battle Ram
Zap
Skeletons Minion Horde Battle Ram Prince
Barbarian Barrel
Skeletons Barbarians Musketeer Battle Ram
The Log
Skeletons Barbarians Musketeer Battle Ram Prince
Earthquake
Skeletons Barbarians
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Barbarians Minion Horde Musketeer Battle Ram Prince
Fireball
Barbarians Minion Horde Musketeer Battle Ram
Poison
Barbarians Minion Horde Musketeer
Lightning
Musketeer Battle Ram Prince
Rocket
Barbarians Minion Horde Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Musketeer Battle Ram Barbarians Minion Horde Giant Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeletons Musketeer Battle Ram Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Minion Horde
Battle Ram Giant Prince
Musketeer
Giant Battle Ram Prince
Battle Ram
Minion Horde Musketeer
Giant
Musketeer Prince Minion Horde Rocket
Rocket
Giant
Prince
Giant Minion Horde Musketeer

Defense Synergies 1 3

Skeletons
Musketeer Minion Horde Prince
Barbarians
Minion Horde
Minion Horde
Skeletons Barbarians
Musketeer
Skeletons
Battle Ram
Giant
Rocket
Prince
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer
Barbarians Minion Horde Skeletons Musketeer Prince
Barbarians Minion Horde Rocket Prince Skeletons Musketeer
Barbarians Minion Horde Prince Skeletons Musketeer
Barbarians Rocket Prince
Skeletons Musketeer
Minion Horde Musketeer Rocket
Rocket Barbarians Musketeer
Barbarians Minion Horde Skeletons Musketeer Prince
Skeletons Barbarians Minion Horde Musketeer Prince
Barbarians Minion Horde Skeletons Musketeer
Minion Horde Musketeer
Barbarians Minion Horde Prince Skeletons Musketeer Rocket
Rocket Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Rocket Prince
Barbarians Minion Horde Skeletons Musketeer Prince
Barbarians Minion Horde Musketeer Prince
Barbarians Musketeer
Barbarians Musketeer Prince
Barbarians Minion Horde Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Prince
Musketeer Rocket Prince
Barbarians Skeletons Minion Horde Musketeer Rocket Prince
Rocket Prince Barbarians Minion Horde Musketeer
Barbarians Skeletons Minion Horde Musketeer Prince
Rocket Skeletons Minion Horde Musketeer
Rocket Prince Skeletons Barbarians Minion Horde Musketeer
Barbarians Minion Horde Prince
Minion Horde Rocket Skeletons Barbarians Prince
Skeletons Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Prince
Rocket Barbarians Prince
Barbarians Rocket Prince Skeletons Minion Horde
Barbarians Minion Horde Musketeer
Barbarians Skeletons Minion Horde Musketeer Rocket Prince
Barbarians Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket
Musketeer
Rocket Minion Horde
Barbarians Musketeer Rocket Prince
Rocket Minion Horde
Minion Horde Musketeer Rocket
Minion Horde Musketeer
Rocket Minion Horde Musketeer Prince
Rocket Minion Horde Musketeer Prince
Musketeer Rocket
Rocket Musketeer
Minion Horde Musketeer Rocket
Musketeer Prince
Rocket Minion Horde Musketeer
Minion Horde Musketeer Rocket
Rocket
Minion Horde Rocket
Rocket Musketeer Prince
Rocket
Rocket Minion Horde Musketeer Prince
Rocket
Rocket Musketeer Prince
Rocket Barbarians Minion Horde Musketeer
Minion Horde
Musketeer
Musketeer Prince
Rocket Musketeer
Minion Horde Musketeer
Rocket Minion Horde Musketeer
Minion Horde
Minion Horde Musketeer Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket
Minion Horde Barbarians Musketeer Rocket Prince
Rocket Musketeer
Minion Horde Musketeer Rocket Prince
Musketeer
Rocket
Minion Horde Musketeer Prince
Minion Horde Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Prince

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