My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Hunter Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army Balloon
Giant Snowball
Battle Ram Guards Skeleton Army Balloon Princess
Zap
Battle Ram Guards Skeleton Army Balloon Princess
Barbarian Barrel
Rascals Battle Ram Guards Skeleton Army Hunter Princess
The Log
Rascals Battle Ram Guards Skeleton Army Hunter Princess
Earthquake
Guards Skeleton Army
Arrows
Rascals Guards Skeleton Army Princess
Royal Delivery
Rascals Battle Ram Guards Skeleton Army Hunter Balloon Princess
Fireball
Rascals Battle Ram Skeleton Army Hunter Balloon Princess
Poison
Rascals Guards Skeleton Army Hunter Balloon Princess
Lightning
Battle Ram Hunter Balloon
Rocket
Rascals Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Guards Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Skeleton Army Princess Battle Ram Hunter Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Guards Skeleton Army Princess

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Balloon
Battle Ram
Rascals Hunter Princess
Rage
Balloon
Guards
Skeleton Army
Hunter
Battle Ram Balloon
Balloon
Rage Rascals Hunter Princess
Princess
Battle Ram Balloon

Defense Synergies 1 4

Rascals
Princess
Battle Ram
Rage
Guards
Hunter Skeleton Army Princess
Skeleton Army
Guards Princess
Hunter
Guards
Balloon
Princess
Rascals Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Hunter Rascals
Skeleton Army Hunter Rascals
Skeleton Army Hunter Rascals Guards
Skeleton Army Princess
Skeleton Army Rascals Guards Hunter
Hunter Rascals Princess
Rascals
Hunter Rascals Skeleton Army Princess
Guards Skeleton Army Rascals Hunter
Guards Skeleton Army Rascals Hunter Princess
Hunter Rascals Princess
Skeleton Army Hunter Rascals Guards
Skeleton Army Rascals Guards Hunter Princess
Skeleton Army Rascals Hunter
Skeleton Army Rascals Hunter
Rascals Skeleton Army Hunter
Rascals Guards Skeleton Army Hunter
Hunter Rascals Guards Princess
Hunter
Rascals Skeleton Army Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Skeleton Army
Hunter
Guards Skeleton Army Rascals Hunter
Guards Skeleton Army Hunter Rascals
Rascals Guards Skeleton Army Hunter
Rascals Hunter Princess
Rascals Guards Skeleton Army Hunter
Rascals Skeleton Army Hunter
Skeleton Army
Guards Skeleton Army
Rascals Guards Hunter
Skeleton Army Guards
Rascals Skeleton Army Guards Hunter
Rascals Skeleton Army Princess
Rascals Guards Skeleton Army Hunter
Rascals Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Guards
Princess
Rascals Guards
Hunter Princess
Princess
Hunter Princess
Guards
Princess
Princess
Hunter Princess
Princess
Princess
Hunter Princess
Princess
Hunter Princess
Princess
Princess
Hunter Princess
Hunter Princess
Princess
Hunter Princess
Guards
Hunter
Princess
Princess
Guards Skeleton Army Princess
Hunter Princess
Rascals Hunter Princess
Princess
Rascals Guards Princess
Princess
Princess

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