My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Tesla Elite Barbarians Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Ice Wizard
Fireball
Tesla Elite Barbarians Hog Rider Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Knight Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Ice Wizard Tesla Mini P.E.K.K.A Hog Rider Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Ice Wizard Tesla Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Elite Barbarians Ice Wizard
Tesla
Elite Barbarians
Knight Hog Rider Mega Knight
Mini P.E.K.K.A
Hog Rider Baby Dragon Ice Wizard Mega Knight
Hog Rider
Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Knight Mini P.E.K.K.A Hog Rider Ice Wizard Mega Knight
Ice Wizard
Knight Mini P.E.K.K.A Baby Dragon
Mega Knight
Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 3 10

Knight
Tesla Ice Wizard Mini P.E.K.K.A Baby Dragon
Tesla
Knight Mini P.E.K.K.A Baby Dragon
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Knight Tesla Elite Barbarians Baby Dragon Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Knight Tesla Mini P.E.K.K.A Mega Knight
Ice Wizard
Knight Baby Dragon Mini P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon
Elite Barbarians Mini P.E.K.K.A Knight Tesla Ice Wizard Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Ice Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Knight Ice Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla Baby Dragon Ice Wizard Mega Knight
Tesla Baby Dragon Ice Wizard
Tesla Baby Dragon Mega Knight
Tesla Mini P.E.K.K.A Elite Barbarians Ice Wizard
Knight Elite Barbarians Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard Knight Tesla Baby Dragon Mega Knight
Tesla Baby Dragon Ice Wizard
Tesla Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Ice Wizard
Mega Knight Tesla Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Tesla Mega Knight Knight Elite Barbarians Baby Dragon Ice Wizard
Baby Dragon Knight Tesla Ice Wizard Mega Knight
Mini P.E.K.K.A Tesla Elite Barbarians
Mega Knight Knight Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla Baby Dragon Ice Wizard
Mini P.E.K.K.A Knight Tesla Elite Barbarians Ice Wizard
Mini P.E.K.K.A Mega Knight Knight Tesla Elite Barbarians
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon
Tesla
Mega Knight Knight Tesla Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Knight Tesla
Tesla Baby Dragon Mega Knight
Tesla Elite Barbarians Knight Mini P.E.K.K.A Baby Dragon
Mega Knight Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon Ice Wizard
Ice Wizard
Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Knight
Baby Dragon Mega Knight
Baby Dragon Ice Wizard
Baby Dragon
Baby Dragon Ice Wizard
Elite Barbarians Mini P.E.K.K.A
Knight
Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Ice Wizard Mega Knight
Baby Dragon Ice Wizard
Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Baby Dragon Ice Wizard
Elite Barbarians Mini P.E.K.K.A
Mega Knight
Mega Knight
Baby Dragon Ice Wizard
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Mega Knight
Elite Barbarians Baby Dragon
Baby Dragon Mega Knight
Mega Knight

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