My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Baby Dragon Witch
Zap
Battle Ram Inferno Tower Witch
Barbarian Barrel
Knight Battle Ram Inferno Tower Witch
The Log
Battle Ram Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Battle Ram Hog Rider Baby Dragon Witch
Fireball
Battle Ram Hog Rider Inferno Tower Baby Dragon Witch
Poison
Inferno Tower Witch
Lightning
Knight Battle Ram Inferno Tower Baby Dragon Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Battle Ram Hog Rider Baby Dragon Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Void Battle Ram Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hog Rider Baby Dragon Witch
Battle Ram
Knight Baby Dragon Witch
Hog Rider
Knight Void Baby Dragon Witch Mega Knight
Inferno Tower
Void
Hog Rider
Baby Dragon
Knight Battle Ram Hog Rider Witch Mega Knight
Witch
Knight Battle Ram Hog Rider Baby Dragon Mega Knight
Mega Knight
Hog Rider Baby Dragon Witch

Defense Synergies 1 7

Knight
Inferno Tower Baby Dragon Witch
Battle Ram
Hog Rider
Inferno Tower
Knight Baby Dragon Mega Knight
Void
Baby Dragon
Knight Inferno Tower Witch Mega Knight
Witch
Knight Baby Dragon Mega Knight
Mega Knight
Inferno Tower Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Void Baby Dragon
Inferno Tower Knight Witch Mega Knight
Inferno Tower Witch Mega Knight Knight Void
Inferno Tower Witch Knight Mega Knight
Mega Knight
Baby Dragon Mega Knight
Inferno Tower Void Baby Dragon Witch
Inferno Tower Void Baby Dragon Mega Knight
Inferno Tower Witch
Knight Inferno Tower Mega Knight
Witch Knight Baby Dragon Mega Knight
Inferno Tower Baby Dragon Witch
Inferno Tower Mega Knight Knight Witch
Mega Knight Baby Dragon Witch
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight
Mega Knight Knight Inferno Tower Witch
Mega Knight Knight Baby Dragon Witch
Baby Dragon Witch Knight Mega Knight
Inferno Tower
Mega Knight Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Void Witch
Void Knight Baby Dragon Mega Knight
Mega Knight Knight Inferno Tower Witch
Mega Knight Knight Inferno Tower
Inferno Tower Knight Witch Mega Knight
Baby Dragon Witch
Knight Inferno Tower Void Witch
Inferno Tower Mega Knight Knight
Void Mega Knight Knight Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Mega Knight Knight Inferno Tower Witch
Mega Knight Void
Mega Knight Knight Inferno Tower Witch
Baby Dragon Witch Mega Knight
Inferno Tower Witch Knight Baby Dragon
Mega Knight Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Baby Dragon
Void Baby Dragon
Void Baby Dragon
Knight Void
Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Void
Void
Void Knight
Void Baby Dragon
Knight Void Baby Dragon
Void Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Void Baby Dragon Mega Knight
Baby Dragon Witch Mega Knight
Void Baby Dragon Mega Knight
Void
Void
Void Baby Dragon
Baby Dragon Witch Mega Knight
Witch
Void Baby Dragon Witch
Void Baby Dragon Witch Mega Knight
Void Baby Dragon
Baby Dragon Witch
Void Witch
Void
Void Mega Knight
Void
Mega Knight
Void Witch
Baby Dragon Witch
Void Knight Baby Dragon Mega Knight
Baby Dragon
Void
Mega Knight
Baby Dragon Witch
Void Witch
Void Baby Dragon Witch Mega Knight

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