My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Skeleton Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bats Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Giant Skeleton Magic Archer
The Log
Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon Magic Archer
Fireball
Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Knight Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Skeleton Army Fireball Inferno Dragon Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Goblin Barrel Inferno Dragon
Knight
Bats Goblin Barrel Fireball Magic Archer
Fireball
Knight Magic Archer
Goblin Barrel
Knight Bats Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bats Goblin Barrel Magic Archer
Inferno Dragon
Bats
Magic Archer
Knight Fireball Giant Skeleton

Defense Synergies 2 8

Bats
Knight Giant Skeleton Inferno Dragon
Knight
Bats Magic Archer Fireball Skeleton Army
Fireball
Knight
Goblin Barrel
Skeleton Army
Knight Giant Skeleton Inferno Dragon Magic Archer
Giant Skeleton
Bats Skeleton Army Magic Archer
Inferno Dragon
Bats Skeleton Army
Magic Archer
Knight Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
Skeleton Army Inferno Dragon Bats Knight
Skeleton Army Bats Knight Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Bats Knight
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Bats Magic Archer
Bats Inferno Dragon Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Inferno Dragon Skeleton Army
Knight Skeleton Army Giant Skeleton
Bats Skeleton Army Knight Fireball Giant Skeleton Magic Archer
Inferno Dragon Bats Fireball Magic Archer
Skeleton Army Bats Knight Fireball Giant Skeleton
Fireball Skeleton Army Bats Magic Archer
Skeleton Army Inferno Dragon Knight
Skeleton Army Fireball Inferno Dragon
Bats Knight Fireball Skeleton Army
Fireball Bats Knight Skeleton Army Magic Archer
Bats Knight Fireball Giant Skeleton Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Bats Knight Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Giant Skeleton
Fireball Knight Inferno Dragon Magic Archer
Skeleton Army Giant Skeleton Bats Knight
Skeleton Army Giant Skeleton Bats Knight Fireball
Giant Skeleton Knight Skeleton Army Inferno Dragon
Fireball Bats Magic Archer
Skeleton Army Bats Knight Fireball Giant Skeleton
Giant Skeleton Knight Skeleton Army Inferno Dragon
Giant Skeleton Bats Knight Fireball Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Bats Knight Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Knight Fireball
Fireball Skeleton Army Magic Archer
Skeleton Army Bats Knight Fireball Giant Skeleton Inferno Dragon Magic Archer
Bats Fireball Giant Skeleton Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Giant Skeleton
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Knight Fireball Giant Skeleton
Fireball Magic Archer
Fireball Bats Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Bats Fireball
Knight Fireball Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Bats
Fireball Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Fireball
Fireball Magic Archer
Inferno Dragon
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Bats Fireball Skeleton Army Magic Archer
Fireball Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton
Bats Fireball Giant Skeleton Magic Archer
Bats Fireball Magic Archer
Fireball Giant Skeleton Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: