My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Prince Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Inferno Tower Prince Little Prince
Barbarian Barrel
Ice Spirit Goblin Gang Inferno Tower Little Prince
The Log
Ice Spirit Goblin Gang Prince Little Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Ice Spirit Goblin Gang Little Prince
Royal Delivery
Ice Spirit Goblin Gang Prince Little Prince
Fireball
Goblin Gang Inferno Tower Little Prince
Poison
Goblin Gang Inferno Tower Little Prince
Lightning
Inferno Tower Prince Little Prince
Rocket
Inferno Tower Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Tornado Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Tornado Little Prince Inferno Tower Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Prince
Zap
Ice Spirit Tornado Prince Little Prince
Goblin Gang
Prince
Inferno Tower
Tornado
Zap Electro Giant
Prince
Zap Ice Spirit Goblin Gang Electro Giant Little Prince
Electro Giant
Tornado Prince
Little Prince
Zap Prince

Defense Synergies 4 15

Ice Spirit
Zap Goblin Gang Inferno Tower Tornado Prince Little Prince
Zap
Ice Spirit Goblin Gang Inferno Tower Tornado Prince Little Prince
Goblin Gang
Ice Spirit Inferno Tower Zap Prince
Inferno Tower
Ice Spirit Goblin Gang Zap Tornado Prince
Tornado
Ice Spirit Zap Inferno Tower Prince Electro Giant Little Prince
Prince
Ice Spirit Zap Goblin Gang Inferno Tower Tornado Electro Giant
Electro Giant
Tornado Prince
Little Prince
Ice Spirit Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Ice Spirit Zap Goblin Gang Prince
Goblin Gang Inferno Tower Tornado Prince
Inferno Tower Prince Goblin Gang
Tornado Prince
Goblin Gang Tornado Zap
Inferno Tower Tornado Ice Spirit Zap Goblin Gang Little Prince
Zap Inferno Tower Electro Giant
Inferno Tower Goblin Gang Tornado Prince
Goblin Gang Tornado Ice Spirit Inferno Tower Prince Little Prince
Goblin Gang Zap Tornado Electro Giant
Inferno Tower Zap Goblin Gang Tornado
Inferno Tower Prince Ice Spirit Zap Goblin Gang
Ice Spirit Zap Goblin Gang Tornado Prince
Inferno Tower Goblin Gang Prince
Inferno Tower Tornado Ice Spirit Zap Goblin Gang Prince Electro Giant
Goblin Gang Inferno Tower Tornado Prince
Ice Spirit Zap Goblin Gang Tornado Prince Little Prince
Zap Tornado Ice Spirit Little Prince
Inferno Tower Tornado Prince
Goblin Gang Prince Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Prince Electro Giant
Zap Goblin Gang Prince
Goblin Gang Ice Spirit Zap Inferno Tower Prince
Goblin Gang Prince Zap Inferno Tower Tornado
Inferno Tower Goblin Gang Prince
Electro Giant Ice Spirit Zap Goblin Gang Tornado
Goblin Gang Prince Inferno Tower
Inferno Tower Prince
Zap Ice Spirit Inferno Tower Tornado Prince
Inferno Tower Goblin Gang
Inferno Tower Prince
Zap Tornado Prince Electro Giant
Prince Goblin Gang Inferno Tower
Electro Giant
Goblin Gang Inferno Tower Electro Giant Ice Spirit Zap Tornado Prince Little Prince
Zap Inferno Tower Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Prince
Zap
Electro Giant Ice Spirit Zap Tornado
Tornado
Ice Spirit Zap Tornado
Zap Tornado
Goblin Gang Tornado Prince
Zap Tornado Prince
Zap Tornado
Zap Prince
Zap
Tornado
Zap Prince
Zap Tornado Electro Giant Little Prince
Prince
Tornado
Tornado Prince
Zap
Zap Tornado Electro Giant Ice Spirit Little Prince
Zap Tornado
Zap Tornado Prince
Zap Tornado
Zap Tornado Electro Giant Little Prince
Zap Ice Spirit Electro Giant
Zap
Zap Ice Spirit
Prince
Zap Ice Spirit Goblin Gang Prince
Zap Tornado
Goblin Gang Prince
Zap
Zap Tornado Electro Giant
Prince
Zap Electro Giant Ice Spirit Goblin Gang Tornado
Zap Tornado
Zap Tornado Prince Electro Giant Little Prince

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