My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Knight Firecracker Battle Ram
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Mini P.E.K.K.A Battle Ram
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker
Lightning
Knight Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Arrows Knight Firecracker Mini P.E.K.K.A Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Arrows

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Battle Ram Bats Firecracker Mini P.E.K.K.A
Bats
Knight Ice Spirit Zap Firecracker Mini P.E.K.K.A Battle Ram
Zap
Ice Spirit Arrows Firecracker Battle Ram Bats Knight Mini P.E.K.K.A
Arrows
Zap Knight Mini P.E.K.K.A Battle Ram
Knight
Ice Spirit Bats Firecracker Battle Ram Zap Arrows
Firecracker
Zap Knight Ice Spirit Bats Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Ice Spirit Bats Zap Arrows Firecracker
Battle Ram
Ice Spirit Zap Knight Bats Arrows Firecracker

Defense Synergies 5 13

Ice Spirit
Zap Mini P.E.K.K.A Bats Knight Firecracker
Bats
Knight Ice Spirit Zap Firecracker Mini P.E.K.K.A
Zap
Ice Spirit Mini P.E.K.K.A Bats Arrows Knight Firecracker
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Bats Firecracker Ice Spirit Zap Arrows Mini P.E.K.K.A
Firecracker
Knight Ice Spirit Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Bats Arrows Knight Firecracker
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Mini P.E.K.K.A Ice Spirit Bats Zap Knight Firecracker
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Zap Firecracker
Bats Ice Spirit Zap Arrows Firecracker
Zap Arrows
Mini P.E.K.K.A
Knight Ice Spirit Firecracker Mini P.E.K.K.A
Bats Zap Arrows Knight Firecracker
Arrows Bats Zap Firecracker
Mini P.E.K.K.A Ice Spirit Bats Zap Knight
Ice Spirit Bats Zap Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Ice Spirit Zap Mini P.E.K.K.A
Bats Arrows Knight Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Bats Zap Knight Firecracker
Zap Arrows Ice Spirit Bats Knight Firecracker
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Arrows Knight Firecracker Mini P.E.K.K.A
Ice Spirit Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight
Knight Mini P.E.K.K.A
Arrows Firecracker Ice Spirit Bats Zap
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Zap Ice Spirit Bats Knight Firecracker Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Knight
Firecracker
Ice Spirit Bats Zap Knight Firecracker Mini P.E.K.K.A
Bats Arrows Zap Firecracker Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Ice Spirit Bats Zap
Arrows Firecracker
Arrows Ice Spirit Zap Firecracker
Arrows Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Ice Spirit Arrows Firecracker
Arrows Firecracker
Zap Ice Spirit Bats
Zap Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Ice Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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