My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Zappies Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Zappies Electro Dragon Graveyard
Zap
Zappies Graveyard
Barbarian Barrel
Ice Spirit Tesla Zappies Graveyard
The Log
Ice Spirit Zappies Graveyard
Earthquake
Tesla Zappies Graveyard
Arrows
Ice Spirit Zappies Graveyard
Royal Delivery
Ice Spirit Zappies Electro Dragon Graveyard
Fireball
Tesla Zappies Electro Dragon
Poison
Zappies Electro Dragon Graveyard
Lightning
Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Tesla Fireball Zappies Electro Dragon Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Tornado Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Graveyard
Tesla
Fireball
Tornado Graveyard
Zappies
Electro Dragon Graveyard
Tornado
Fireball Electro Giant Electro Dragon Graveyard
Electro Dragon
Zappies Tornado Graveyard
Electro Giant
Tornado
Graveyard
Fireball Ice Spirit Zappies Tornado Electro Dragon

Defense Synergies 1 13

Ice Spirit
Tesla Fireball Zappies Tornado Electro Dragon
Tesla
Ice Spirit Fireball Zappies Tornado
Fireball
Tornado Ice Spirit Tesla Zappies
Zappies
Ice Spirit Tesla Fireball Tornado Electro Giant
Tornado
Fireball Ice Spirit Tesla Zappies Electro Dragon Electro Giant
Electro Dragon
Ice Spirit Tornado
Electro Giant
Zappies Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Zappies Electro Dragon
Ice Spirit Tesla Zappies Electro Dragon
Tesla Tornado Zappies Electro Dragon
Tesla Zappies Electro Dragon
Fireball Tornado
Fireball Tornado Tesla Zappies Electro Dragon
Tesla Tornado Ice Spirit Fireball Zappies Electro Dragon
Tesla Fireball Electro Dragon Electro Giant
Tesla Zappies Tornado
Tornado Ice Spirit Tesla Zappies
Tesla Fireball Zappies Tornado Electro Dragon Electro Giant
Tesla Fireball Zappies Tornado Electro Dragon
Tesla Ice Spirit Fireball Zappies Electro Dragon
Fireball Ice Spirit Tesla Zappies Tornado Electro Dragon
Tesla Zappies
Tornado Ice Spirit Tesla Fireball Zappies Electro Giant
Tesla Fireball Zappies Tornado Electro Dragon
Ice Spirit Tesla Fireball Zappies Tornado Electro Dragon
Tornado Ice Spirit Tesla Fireball Zappies Electro Dragon
Tesla Zappies Tornado
Tesla Fireball Zappies Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Zappies Electro Giant
Fireball Tesla Electro Dragon
Zappies Ice Spirit Electro Dragon
Tesla Fireball Zappies Tornado
Tesla Zappies
Fireball Electro Giant Ice Spirit Tesla Zappies Tornado Electro Dragon
Tesla Fireball Zappies
Tesla Zappies
Electro Dragon Ice Spirit Fireball Zappies Tornado
Tesla Zappies
Tesla Zappies Electro Dragon
Fireball Tornado Electro Giant
Tesla Fireball Zappies
Tesla Fireball Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Giant Ice Spirit Fireball Tornado
Tesla Fireball Zappies Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Tornado Electro Dragon
Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Giant Ice Spirit Tornado Electro Dragon
Tornado
Fireball Ice Spirit Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Fireball Electro Dragon
Fireball Tornado Electro Dragon Electro Giant
Fireball
Fireball Tornado
Tornado
Fireball Electro Dragon
Tornado Electro Giant Ice Spirit Fireball Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado
Fireball Tornado Electro Dragon Electro Giant
Electro Dragon Ice Spirit Fireball Zappies Electro Giant
Fireball
Fireball Electro Dragon
Ice Spirit Fireball Zappies Electro Dragon
Fireball
Ice Spirit Fireball Zappies Electro Dragon
Fireball Zappies Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Ice Spirit Fireball Zappies Tornado
Fireball Zappies Tornado Electro Dragon
Electro Dragon Fireball Tornado Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: