My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Ice Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mortar Ice Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton King
Giant Snowball
Spear Goblins Goblin Barrel Skeleton King
Zap
Spear Goblins Mortar Inferno Tower Goblin Barrel Skeleton King
Barbarian Barrel
Ice Spirit Spear Goblins Mortar Inferno Tower Goblin Barrel Skeleton King
The Log
Ice Spirit Spear Goblins Goblin Barrel Skeleton King
Earthquake
Spear Goblins Mortar Inferno Tower Goblin Barrel Skeleton King
Arrows
Ice Spirit Spear Goblins Goblin Barrel Skeleton King
Royal Delivery
Ice Spirit Spear Goblins Goblin Barrel Skeleton King
Fireball
Mortar Inferno Tower Goblin Barrel Skeleton King
Poison
Spear Goblins Mortar Inferno Tower Skeleton King
Lightning
Mortar Ice Golem Inferno Tower Skeleton King
Rocket
Mortar Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Ice Golem Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Ice Golem Goblin Barrel Mortar Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Zap Ice Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Spear Goblins Mortar
Spear Goblins
Ice Golem Goblin Barrel Ice Spirit Zap Mortar
Zap
Ice Spirit Spear Goblins Mortar Ice Golem
Mortar
Ice Spirit Spear Goblins Zap Ice Golem Skeleton King
Ice Golem
Spear Goblins Goblin Barrel Zap Mortar
Inferno Tower
Goblin Barrel
Ice Spirit Spear Goblins Ice Golem Skeleton King
Skeleton King
Mortar Goblin Barrel

Defense Synergies 4 14

Ice Spirit
Zap Inferno Tower Spear Goblins Mortar Ice Golem
Spear Goblins
Ice Golem Ice Spirit Zap Mortar Inferno Tower Skeleton King
Zap
Ice Spirit Spear Goblins Mortar Ice Golem Inferno Tower
Mortar
Ice Spirit Spear Goblins Zap Ice Golem Inferno Tower Skeleton King
Ice Golem
Spear Goblins Inferno Tower Ice Spirit Zap Mortar
Inferno Tower
Ice Spirit Ice Golem Spear Goblins Zap Mortar Skeleton King
Goblin Barrel
Skeleton King
Spear Goblins Mortar Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Ice Golem Inferno Tower
Inferno Tower Ice Spirit Zap Mortar
Mortar Inferno Tower
Inferno Tower Mortar Skeleton King
Spear Goblins Zap
Inferno Tower Ice Spirit Spear Goblins Zap Mortar
Zap Ice Golem Inferno Tower
Inferno Tower Mortar Skeleton King
Ice Spirit Spear Goblins Ice Golem Inferno Tower
Spear Goblins Zap Ice Golem Skeleton King
Inferno Tower Spear Goblins Zap
Mortar Inferno Tower Ice Spirit Zap
Ice Spirit Zap Mortar Skeleton King
Inferno Tower Mortar Skeleton King
Inferno Tower Ice Spirit Zap Mortar
Mortar Inferno Tower
Ice Spirit Mortar Spear Goblins Zap
Zap Mortar Ice Spirit Spear Goblins Ice Golem
Mortar Inferno Tower
Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Ice Golem Inferno Tower
Zap Mortar Ice Golem
Ice Spirit Spear Goblins Zap Ice Golem Inferno Tower
Zap Ice Golem Inferno Tower
Inferno Tower
Ice Spirit Zap Ice Golem
Spear Goblins Ice Golem Inferno Tower
Inferno Tower
Zap Ice Spirit Spear Goblins Mortar Ice Golem Inferno Tower
Inferno Tower
Inferno Tower
Zap
Ice Golem Inferno Tower Skeleton King
Inferno Tower Ice Spirit Spear Goblins Zap Mortar Ice Golem Skeleton King
Zap Ice Golem Inferno Tower Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem
Mortar Zap
Ice Golem
Zap Mortar
Ice Spirit Spear Goblins Zap Ice Golem
Mortar
Ice Spirit Zap Ice Golem
Zap Mortar
Zap Mortar
Zap
Mortar Ice Golem
Mortar
Zap Mortar Ice Golem
Spear Goblins Zap Mortar
Mortar
Mortar
Zap Mortar
Zap Mortar
Zap Mortar
Zap Ice Golem Ice Spirit Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Zap Ice Golem
Zap Ice Spirit
Zap Mortar
Zap Ice Spirit
Zap Ice Spirit Spear Goblins
Zap
Zap Mortar Ice Golem Skeleton King
Zap
Zap Ice Spirit Skeleton King
Zap
Zap Mortar

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